almost 5 years
ago -
JohnnyGuitar
-
Direct link
Hi guys!
We've implemented a new Questing system and we would love to hear your feedback on what sort of quests that we should be implementing. We're going to detail how the system works so that you guys can make informed and detailed suggestions, this is the first of many suggestion threads to come for our backers and community especially now that we are moving closer to our Closed Alpha launch.
Please note that we're happy to fill in the blanks and give feedback on what can and cannot be done, simply reply to this thread with your question and I'll be happy to give you an answer as soon as possible.
EDIT: It appears we're still having issues with our emailing system and I'm trying to make sure that gets fixed asap.
Quests
Quests from a technical perspective are a collection of objectives with the Quest itself defining how the objectives are utilized and what order they are completed in. Here are the general rules of thumb that you can follow.
Quests dictate the order that objectives need to be completed in, for example you can have a quest where objectives have to be completed in a linear manner.
Objective #1 -> Objective #2 -> Objective #3
You can also have multiple objectives per "stage" in a Quest.
Objective #1 & Objective #2 -> Objective #3 -> Objective #4 & Objective #5
You can also have branching objectives.
Objective #1 -> Objective #2 OR Objective #3
Objective #2 -> Objective A -> Objective C
Objective #3 -> Objective B -> Objective D
You can also have optional objectives that are triggered by the completion of an Objective or is part of the initial set of Objectives.
Objectives
Objectives are small chunks of a Quest, these are essentially "goals" for the player to chase after. When suggesting a Quest, we ask that you stick to the current Objectives that are currently available. HOWEVER we don't want to completely limit creative freedom here, if there's something that you feel is simple then please go ahead and suggest what you've got. We're really enthusiastic about the potential for community involvement here.
Current Objectives:
Collect & Turn In Items - Specify a list of Items for the player to collect and return to the NPC that assigned the Quest. Completed upon items being returned.
Have Conversation - Completed by using a specific piece of dialogue with an NPC. This can get very flexible since there are skill and attribute checks that can be ran during dialogue. (IE: high charisma = lie about completing an objective).
Go To Location - Completed by visiting a location in the world.
Interact With X - Completed by interacting with any given interactable object, feel free to have a bit of creative freedom here.
Kill X - Completed by killing a player/NPC, can specify specific bones for the player to target and a quantity of kills. Can also specify weapon. (IE go kill 10 zombies with a fireaxe).
We've implemented a new Questing system and we would love to hear your feedback on what sort of quests that we should be implementing. We're going to detail how the system works so that you guys can make informed and detailed suggestions, this is the first of many suggestion threads to come for our backers and community especially now that we are moving closer to our Closed Alpha launch.
Please note that we're happy to fill in the blanks and give feedback on what can and cannot be done, simply reply to this thread with your question and I'll be happy to give you an answer as soon as possible.
EDIT: It appears we're still having issues with our emailing system and I'm trying to make sure that gets fixed asap.
Quests
Quests from a technical perspective are a collection of objectives with the Quest itself defining how the objectives are utilized and what order they are completed in. Here are the general rules of thumb that you can follow.
Quests dictate the order that objectives need to be completed in, for example you can have a quest where objectives have to be completed in a linear manner.
Objective #1 -> Objective #2 -> Objective #3
You can also have multiple objectives per "stage" in a Quest.
Objective #1 & Objective #2 -> Objective #3 -> Objective #4 & Objective #5
You can also have branching objectives.
Objective #1 -> Objective #2 OR Objective #3
Objective #2 -> Objective A -> Objective C
Objective #3 -> Objective B -> Objective D
You can also have optional objectives that are triggered by the completion of an Objective or is part of the initial set of Objectives.
Objectives
Objectives are small chunks of a Quest, these are essentially "goals" for the player to chase after. When suggesting a Quest, we ask that you stick to the current Objectives that are currently available. HOWEVER we don't want to completely limit creative freedom here, if there's something that you feel is simple then please go ahead and suggest what you've got. We're really enthusiastic about the potential for community involvement here.
Current Objectives:
Collect & Turn In Items - Specify a list of Items for the player to collect and return to the NPC that assigned the Quest. Completed upon items being returned.
Have Conversation - Completed by using a specific piece of dialogue with an NPC. This can get very flexible since there are skill and attribute checks that can be ran during dialogue. (IE: high charisma = lie about completing an objective).
Go To Location - Completed by visiting a location in the world.
Interact With X - Completed by interacting with any given interactable object, feel free to have a bit of creative freedom here.
Kill X - Completed by killing a player/NPC, can specify specific bones for the player to target and a quantity of kills. Can also specify weapon. (IE go kill 10 zombies with a fireaxe).