over 3 years ago - JohnnyGuitar - Direct link
Hi guys!

We've implemented a new Questing system and we would love to hear your feedback on what sort of quests that we should be implementing. We're going to detail how the system works so that you guys can make informed and detailed suggestions, this is the first of many suggestion threads to come for our backers and community especially now that we are moving closer to our Closed Alpha launch.

Please note that we're happy to fill in the blanks and give feedback on what can and cannot be done, simply reply to this thread with your question and I'll be happy to give you an answer as soon as possible.

EDIT: It appears we're still having issues with our emailing system and I'm trying to make sure that gets fixed asap.


Quests from a technical perspective are a collection of objectives with the Quest itself defining how the objectives are utilized and what order they are completed in. Here are the general rules of thumb that you can follow.

Quests dictate the order that objectives need to be completed in, for example you can have a quest where objectives have to be completed in a linear manner.

Objective #1 -> Objective #2 -> Objective #3

You can also have multiple objectives per "stage" in a Quest.

Objective #1 & Objective #2 -> Objective #3 -> Objective #4 & Objective #5

You can also have branching objectives.

Objective #1 -> Objective #2 OR Objective #3

Objective #2 -> Objective A -> Objective C
Objective #3 -> Objective B -> Objective D

You can also have optional objectives that are triggered by the completion of an Objective or is part of the initial set of Objectives.


Objectives are small chunks of a Quest, these are essentially "goals" for the player to chase after. When suggesting a Quest, we ask that you stick to the current Objectives that are currently available. HOWEVER we don't want to completely limit creative freedom here, if there's something that you feel is simple then please go ahead and suggest what you've got. We're really enthusiastic about the potential for community involvement here.

Current Objectives:

Collect & Turn In Items - Specify a list of Items for the player to collect and return to the NPC that assigned the Quest. Completed upon items being returned.

Have Conversation - Completed by using a specific piece of dialogue with an NPC. This can get very flexible since there are skill and attribute checks that can be ran during dialogue. (IE: high charisma = lie about completing an objective).

Go To Location - Completed by visiting a location in the world.

Interact With X - Completed by interacting with any given interactable object, feel free to have a bit of creative freedom here.

Kill X - Completed by killing a player/NPC, can specify specific bones for the player to target and a quantity of kills. Can also specify weapon. (IE go kill 10 zombies with a fireaxe).  
over 3 years ago - JohnnyGuitar - Direct link
0ozymandias said: - Repair/turn on radio to restore communications
Good idea for a Military quest!

0ozymandias said: - Bounty hunting of both players and 'bosses'? I'd personally like to see this one to help facilitate player interactions, could either be automatic or through a player-used bounty board.
Someone suggested this in Discord and the idea is having AI send people after low-reputation characters.

0ozymandias said: - Convoy interception
- Convoy defense?
AI that aren't inside of a settlement won't be at the start of CA but we're keeping convoys in mind for the creation of the system.  
over 3 years ago - JohnnyGuitar - Direct link
Gary_The_metro said: Helicopter crash site, maybe belonging to a militaristic/police faction.
#1Your first objective is to head to another area, where you find a note of the location of the heli crash site.
The heli crash site being within a square KM of this note too to not make it too much of an endless walk. (maybe make it so it doesn't give you the literal location but rather landmarks on the map? so just "250M northwest of town X")
#2 You then make your way to the heli crash but, it has a bonus objective that isn't necessarily known. a let's say 20% chance for a pilot and crew to be still alive, but only for a limited time (not too limited however you don't want it so that people have to do it immediately with no wiggle room if something goes wrong) If you make it on time, you will get bonus rewards or maybe more reputation for the crew members.
#3, a chance for there to be an approaching zombie horde, not too big of a chance not to small either.
I really like #1 and #2!  

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