about 1 year
ago -
Dead by Daylight
-
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Transcript (by Youtube)
1s | hi everyone my name is Gan Escalante and |
---|---|
4s | and I am a senior game designer uh |
5s | overseeing events hi I'm Sarah Robinson |
8s | I'm one of the associate art directors |
9s | on dead by daylight also working on |
12s | events so thanks to that perfect |
14s | introduction to the void from Dave we |
16s | have an idea of what the void is and all |
20s | of the sort of ideas that we're playing |
21s | with but let's get into some of the |
23s | brass tacks here so we're talking |
25s | gameplay we're talking thematic visuals |
28s | for the void itself and most importantly |
30s | we're talking about rewards so what can |
33s | players expect well this is an evolution |
36s | of what we did last year for haunted by |
37s | daylight uh so what you can expect as |
40s | players is that we'll be Mi mixing some |
42s | of last year's mechanics with a new |
44s | experience the void so one of the first |
47s | things that you'll notice when you enter |
48s | your first trial are these kind of |
49s | dormant like uh ethereal beings that are |
53s | just around the map what are they well |
55s | they are closely connected to a resource |
57s | that you'll be collecting void energy |
59s | which may be familiar to a lot of you so |
62s | you're going to be collecting dispid |
63s | energy and just to keep it simple |
65s | survivors collect it from repairing |
66s | generators and Killers get it from |
68s | hooking survivors which is you know |
70s | pretty uh standard for dead by daylight |
74s | there's also a new source called void |
76s | orbs and they're kind of these floating |
78s | pockets of void energy just floating |
80s | yeah floating around the map as you |
82s | approach them they'll fly towards you |
84s | and just award you with some more void |
85s | energy okay so these are kind of like |
87s | the interactable smashable pumpkins from |
89s | last year yeah exactly and uh I guess |
92s | these pumpkins have a bit of a glow up |
94s | now uh scar up scar up exactly um and |
98s | yeah they will Pro they will provide you |
100s | with more void energy as well so there's |
102s | a lot of void energy going around here |
105s | so use that void energy to transfer it |
108s | into unstable Rifts they'll appear all |
110s | around the map and once unstable Rifts |
112s | have collectively gathered enough void |
114s | energy from all players killer and |
116s | survivors they will stabilize opening |
119s | portals into the void and so inside the |
122s | void we'll be waiting haunts and these |
124s | haunts are the counterparts to the |
126s | dormant beings that you've already seen |
127s | around the map and all you'll want to do |
130s | is release them because they don't want |
131s | to be in the void themselves and uh you |
135s | do that by giving them void energy and |
139s | uh you want to make sure that you're |
140s | doing this before the void destabilizes |
141s | and closes because once it does everyone |
143s | is ejected whoever was in there and when |
146s | you do release a haunt uh and complete |
148s | that interaction you will earn a set of |
150s | Buffs for a limited time that's cool |
153s | yeah so we've got lots of mechanics |
155s | going on in the void let's take a brief |
157s | moment to talk about the void itself so |
160s | these are going to be a brief discussion |
161s | on the visuals and where we came up with |
164s | these crazy ideas so pulling off of the |
167s | idea that this is a place of Decay a |
170s | place of Forgotten Memories the place |
172s | that the entity puts things when it's |
174s | done sucking all the joy hope will to |
179s | desire to kill you're a killer uh and |
182s | and dumps them in this place uh it was |
185s | an opportunity for us to revisit some of |
186s | our favorite themes and maybe combine |
189s | them into something a little bit |
190s | different a little bit twisted yeah and |
192s | it looks really really cool yeah the air |
194s | team did a fantastic job on this one so |
197s | players can expect to see some of uh |
199s | familiar map details from example I |
202s | think we've got yoka ston there uh red |
205s | Forest eie of crows McMillan estate a |
208s | bunch of other ones as well like I'm |
210s | pretty sure there's some tires from |
212s | junkyard jammed into some |
215s | statues uh and it's all kind of tied |
218s | together with void energy um knitting it |
221s | together into this interesting web |
223s | work so if it's not clear the void is |
227s | not a happy place to be players who |
230s | enter both killers and survivors become |
233s | kind of corrupted this effect starts to |
235s | tear at their bodies as if the void |
237s | energy is kind of ripping it apart it's |
240s | not great but it's also not just an |
242s | eerie location game play continues in |
245s | the void with a few twists yeah exactly |
248s | and you know as youve mentioned it is |
250s | not a safe place right so uh the void |
254s | what once what you can expect as |
256s | survivors when you enter this space is |
257s | that you will immediately be afflicted |
259s | with the exhausted status effect and if |
262s | you were injured at any point whether |
263s | you entered injured or become injured |
265s | while in the void you will become broken |
267s | immediately um killers on the other hand |
270s | they will have no access to their powers |
272s | because of the state of the Void no and |
274s | uh yeah they'll also become undetectable |
276s | which should be pretty should provide |
279s | some cool opportunities to get some jump |
281s | scares on them um one thing as well the |
284s | void hooks in here if a Survivor were to |
287s | get hooked on a void hook they'll be |
289s | ejected immediately to a hook outside of |
292s | the Void that's it teleported right into |
294s | the origin map yeah exactly um and uh |
298s | yeah you'll want to make sure that you |
299s | do this before the void closes because |
301s | it is only open for a limited amount of |
303s | time or until all H have been released |
307s | void can also be open multiple times |
308s | throughout a trial and uh so that'll |
312s | only depend on how many how much more |
313s | void energy you transfer into those |
315s | unstable Rifts each Rift will have a |
318s | counterpart inside the void so you kind |
320s | of use this as a cool strategy to |
322s | teleport across the map by just going in |
325s | finding a portal and find finding a |
326s | different one to go back out so like |
328s | shortcuts yeah exactly exactly like |
331s | shortcut shortcuts um one thing to also |
334s | mention here is that when a v haunt has |
336s | been released outside of the Void you'll |
339s | be able to see them as long as you were |
341s | the Allied role that released them with |
343s | their auras and you can approach them to |
346s | get a temporary speed boost or if you're |
348s | able to you can lure an opponent into |
350s | them and they'll get a hindering jump |
352s | scare nice yeah so in case it sounds |
355s | like a lot don't worry about it there is |
357s | a gameplay detail screen that will be in |
359s | the event menu so you can catch up on |
361s | all that uh fun stuff so now that I've |
364s | gone over all the tricks it's time for |
366s | some treats exactly cuz it wouldn't be |
368s | Halloween without some good treats to |
369s | reward yourself with just like with the |
371s | anniversary event we're continuing to |
374s | display all of the collected rewards uh |
377s | that you earn during this event in both |
379s | the collections and store tabs uh we |
382s | have two brand new outfits coming for |
384s | for this one that we want to highlight |
386s | that's the Jack a' Lantern for the night |
388s | and Candy nights for mag these are part |
391s | of the Tricks and Treats collection so |
393s | we have six Halloween themed charms |
395s | coming we've got six skeleton shirts for |
398s | survivors and we've got six new Candy |
401s | weapons for Killers cuz who doesn't want |
402s | to get murdered by a chocolate bar I |
404s | prefer to eat the chocolate bar not so |
406s | much murdered but yeah in order to get |
409s | these rewards you'll need to go through |
411s | the event toome the haunted by daylight |
413s | event toome it will have a lot of new |
415s | challenges for you to complete and |
417s | challenges will also reward you with a |
419s | new a reward called Dark trinkets which |
421s | is an event currency now uh just as a |
425s | note they are an additional reward that |
427s | you'll get for your challenges so |
428s | they're not replacing the blooda the |
430s | blood point Sorry or the Riff fragments |
432s | that you typically typically get from a |
434s | toome challenge the this is a third |
436s | reward that you'll get as well as for |
438s | completing a level of the tone uh there |
442s | there will also be outfit pieces and |
443s | charms to get within the T but these |
446s | dark trinkets you'll use them to spend |
448s | on Cosmetics within the collection |
449s | screen of the event menu and the more |
452s | the more Cosmetics that you unlock |
454s | you'll also unlock some Milestone |
456s | rewards so the more that you unlock |
458s | throughout the event you'll be able to |
460s | get these rewards and this will be the |
462s | only way that you can complete the |
463s | outfits for mag and the night and as |
467s | another note any currency left over at |
469s | the end of the event will convert into |
471s | blood points that's fantastic so I think |
474s | that covers it for all of our little |
476s | details that we wanted to share yeah I |
478s | think that thank you so much for |
479s | listening to us and we'll see you in the |
504s | void |