28 days
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Goblin_BHVR
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The next update features an especially large number of Perk tweaks & reworks on top of our usual Killer tweaks & new features. In this post, we’ll dig into each of the changes and share our reasoning behind them.
- [NEW] The Killer can now perform a Mori on the final Survivor without using an Offering.
- [NEW] Objects obstructing the camera during the Mori animation will fade away.
- [REWORK] Memento Mori Offerings have a new effect: Gain a large Bloodpoint bonus when performing a Mori on the final Survivor.
Since this change would make Memento Mori Offerings obsolete, we have reworked them to instead reward the Killer with a large amount of Bloodpoints (based on their rarity) when a Mori is performed.
We have also added a new mechanic which hides nearby objects when a Mori is happening to prevent rocks, crates, and other things from rudely standing in the way so you can see these kills in all their glory.
Survivor Perks
- [NEW] This effect will linger for a few seconds when out of range. Re-entering this range before the linger time expires will maintain the effects.
- [CHANGE] Increased range to 8/12/16 meters (was 12 meters).
- [REMOVED] Teamwork: Power of Two no longer has a cooldown (was 180/160/140 seconds).
- [REMOVED] No longer deactivates when either Survivor loses a health state.
- [NEW] This effect will linger for a few seconds when out of range. Re-entering this range before the linger time expires will maintain the effects.
- [CHANGE] Increased range to 8/12/16 meters (was 12 meters).
- [REMOVED] Teamwork: Collective Stealth no longer has a cooldown (was 180/160/140 seconds).
- [REMOVED] No longer deactivates when either Survivor loses a health state.
- [CHANGE] Now applies to Survivors within 8 meters (was cooperating on the same action).
- [CHANGE] Prevented failed Skill Checks now become Great Skill Checks (was Good Skill Checks).
- [CHANGE] Increased aura reading duration to 6/8/10 seconds (was 3/4/5 seconds).
- [REMOVED] Removed range requirement.
- [CHANGE] Increased healing speed bonus to 150% (was 100%).
Dev note: Survivors aren’t left in the dying state often, so we want to make sure this Perk is effective when the situation arises.
- [REMOVED] Endurance effect no longer needs to be activated.
- [NEW] Added a 30 second cooldown to the Endurance effect.
- [NEW] When you first start repairing a generator, see the Killer’s aura for 6 seconds.
- [CHANGE] Increased duration to 10/12/14 seconds (was 6/8/10 seconds).
We’ve also increased the duration of the original effect to help you cover more ground without leaving tracks.
- [CHANGE] Blood Rush now activates for 40/50/60 seconds after being unhooked (previously activated permanently when you were one hook away from death).
- [NEW] Blood Rush now deactivates upon performing a Conspicuous Action.
- [NEW] Blood Rush now deactivates when the exit gates are powered.
- [REMOVED] Blood Rush no longer heals or provides the Broken Status Effect.
To allow this effect to happen more often, Blood Rush now activates for a set duration after you are unhooked. Killers will want to be careful not to chase Blood Rush users after they are unhooked since they will be harder to catch. This effect will be disabled if the Survivor performs a Conspicuous Action or if the exit gates are powered.
- [NEW] When chased, see the auras of other Survivors.
- [NEW] Quick Gambit now has a 60 second cooldown upon losing a health state.
- [CHANGE] Reduced repair speed bonus to 3/4/5% (was 6/7/8%).
- [REMOVED] Repair speed bonus no longer has a limited range.
To balance this out, Quick Gambit will now go on cooldown upon losing a health state, making it more challenging to keep active and providing the Killer a way to play around it.
- [REWORK] Distortion no longer has tokens and instead deactivates once used until the next time you are chased.
- [CHANGE] Increased duration to 8/10/12 seconds (was 6/8/10 seconds).
To limit its effectiveness, we have removed the token system and made it so Distortion only reactivates upon being chased. We have extended the duration slightly to help account for longer aura reading effects to compensate.
- [CHANGE] Now suppresses grunts of pain and pools of blood as long as you are in the locker. This effect lingers for 30 seconds after exiting the locker (was 10 seconds after entering).
Killer Perks
- [REWORK] Anytime a Survivor loses a health state, they suffer from the Exhaustion for 6/7/8 seconds.
- [REWORK] When a Survivor performs an unhook, their healing speed is reduced by 30/40/50% for 30 seconds.
- [REWORK] THWACK! now starts with 3 tokens. Gain 1 token upon hooking a Survivor. When breaking a pallet or breakable wall, consume one token and cause Survivor within 24 meters to scream and reveal their location for 3/4/5 seconds.
- [CHANGE] The most recently damaged generator becomes Compromised.
- [REMOVED] Deathbound no longer has a distance requirement to activate.
- [REMOVED] Deathbound no longer has a duration and instead deactivates when the healer is hooked.
- [REWORK] When a Survivor is within 6 meters of a dropped pallet within 16 meters of your location, their aura is revealed for 6/8/10 seconds.
- [CHANGE] Now applies only to the first Survivors who stops repairing a generator.
- [CHANGE] Increased duration to 40/45/50 seconds (was 20/25/30 seconds).
- [REMOVED] Blood Echo no longer has a cooldown.
- [CHANGE] Reduced duration to 20/25/30 seconds.
- [REWORK] The last 3/4/5 vaults which Survivors rush vault are blocked by The Entity. This lasts until the hex totem is cleansed.
- [REWORK] When a Survivor escapes a chase, reveal their aura for 6 seconds. This Perk then goes on cooldown for 60/50/40 seconds.
Those struggling to keep track of Survivors will find Predator handy for giving them a second chance, meanwhile more experienced players may find some use by intentionally breaking chase.
Killer Updates
- [CHANGE] Decreased Hindered penalty when scanned by a drone to 5% (was 10%).
- [REMOVED] The Skull Merchant no longer gains Haste when scanning a Survivor.
Dev note: These two effects combined to create a huge speed difference between the Killer and Survivors. We have removed one and toned the other down to a fairer level.
- [CHANGE] Reduced number of drone scan lines to 1 (was 2).
- [CHANGE] Drones are now always in their active state.
- [CHANGE] Drone scan lines are now invisible beyond 16 meters.
- [CHANGE] Decreased time before Overdrive starts to dissipate to 8 seconds (was 15 seconds).
- [CHANGE] Decreased Overdrive movement speed to 11.5m/s (was 13m/s).
- [CHANGE] Decreased Overdrive charges gained while revving and sprinting to 1.5/second (was 2/second).
- [CHANGE] Increased Chainsaw missed attack cooldown to 2.7 seconds (was 2.5 seconds).
Overdrive tended to kick in very frequently, staying active for a large portion of the match. These changes will make the Overdrive mechanic a little less common and provide less of a speed boost when it is active.
We’ve also increased the missed attack cooldown slightly to make it harder to follow up a missed Chainsaw with a basic attack.
- [CHANGE] Increased Victor’s cooldown when crushed to 20 seconds (was 15 seconds).
- [CHANGE] Increased cooldown after Victor downs a Survivor to 3.2 seconds (was 2.7 seconds).
- [NEW] HUD update to display Teleport cooldown & Hallucination spawn time.
- [CHANGE] Movement speed now decreases sooner when charging your Power.
- [CHANGE] Increased teleport recovery speed by 15%.
- [CHANGE] Adjustments to Blurry Photo and Vanishing Box Add-Ons.
- [CHANGE] Improved visual and audio feedback when using UVX.
Tapping the Power button can postpone a Hallucination from spawning, but to a Survivor it appears as if you’re about to launch UVX. This forces Survivors to constantly dodge and lose distance without slowing down the Killer. We have reduced the window before the Killer slows down while charging their Power. This will make it harder to tap the Power button without slowing down while focusing on a chase.
We noticed that the Blurry Photo Add-On is a fan-favourite, so we have incorporated part of its effect into the basekit and toned it down to compensate. This will allow more freedom to experiment with other Add-Ons without missing out. We have also toned down the Vanishing Box Add-On which was on the stronger side, by adding a tradeoff increase to Hallucination spawn time.
Lastly, we’ve improved the VFX and SFX when using UVX (that’s a lot of X’s). This doesn’t affect balance, but will make it clearer to newer Unknown players that hitting Survivors with the blast is how you apply Weakened and deal damage, not with airborne hits.
Until next time…
The Dead by Daylight team