Content Events & Archives
- The Haunted By Daylight event begins October 17th at 11:00 am ET.
- The Haunted By Daylight event tome also opens October 17th at 11:00 am ET.
Bug Fixes Archives
- Fixed an issue that caused a Tome 21 Killer challenge to be blocked off by two paid content challenges
- Fixed an issue that prevented players from completing the Core Memory: Terrifying Anamnesis challenge from Tome 20.
Audio
- Fixed an issue causing the Female survivors to not scream when getting hooked by The Dark Lord.
- Fixed an issue causing The Legion's "Last Sleepover" outfit to use the wrong audio.
Bots
- Survivor bots passed Flashlight training, unfortunately we found blinded killer bots were ineffective. In any future, they will lose location prediction when get blinded.
- Survivor bots now have slightly slower reaction time against Deathslinger
Characters
- Fixed an issue that caused Renato's wrist to appear distorted when he places his hand behind his head while idling in the lobby.
- Fixed an issue that allowed the Good Guy to stack Slice & Dice and use it at any time when cancelling scamper near a window.
- Fixed an issue that caused the Cenobite to be summoned out of bounds when a Survivor used the Lament Configuration in the exit gate area while facing out.
- Fixed an issue with the Deathslinger's Blighted Bounty Hunter outfit weapon that blocked a large portion of the players screen.
- Fixed an issue that caused Trevor Belmont's Soma outfit to have broken facial animations.
Environment/Maps
- Reverted a change to the Badham map that added a window to a dead end generator room.
- Fixed an issue in Raccoon City Police Station where the Nurse could blink behind walls
- Fixed an issue in the 2v8 version of the map Suffocation Pit where the Hillbilly AI get stuck on the hill
- Fixed an issue in the 2v8 version of the map Wreckers' Yard where a placeholder tile would appear in the map
- Fixed an issue in The Game the map The Game, Gideon Meat Plant where breakable doors would appear over blocker doors
- Fixed a batch of issues related to the fading of assets in the Mori Finisher mode
Perks
- Fixed an issue that caused the Deathbound perk not to activate when a Survivor was healed by the Anti-Hemorrhagic Syringe medkit add-on.
- Fixed an issue that caused the Deathbound perk to display two debuff perk icons in the external perk widget when two Survivors healed each other.
- Fixed an issue that caused the radial timer on the Distortion perk icon not to appear when activated by an aura reveal.
- Fixed an issue that caused the Cursed status effect to appear before any token is earned on the perk Hex: Huntress Lullaby.
- Fixed an issue that caused the THWACK! perk not to activate when using any Killer's special attack on a dropped pallet.
- Fixed an issue that caused self-unhooking not to activate the Blood Rush perk.
UI
- Fixed an issue that caused the Good Guy's Slice & Dice charge bar to be visible when activating Hidey-Ho mode.
- Fixed an issue that caused the Mori Finisher icon to not replace the Hook Count icon in the Killer HUD when only one Survivor remained.
- Fixed an issue in the Loading screen to prevent displaying a "facing specific killer" tip after 3 times faced.
- Fixed a softlock in an online lobby when one user leaves the lobby 5 seconds before the countdown ends.
Misc
- Fixed an issue that caused matchmaking anti-cheat timeout errors after long sessions.
- Fixed an issue that caused Survivors to receive the Killer Stun score event when dropping a pallet and failing to rescue a carried Survivor.
- Flashlights can no longer be used while screaming.
- Fixed an issue that caused Survivors to erroneously see the Killers bubble notifications.
- Fixed an issue that caused the game to crash when the Killer bot Mori'd the player in the Tutorial.
- Fixed an issue that caused the game to crash when the Lich cast any spell when the game ends and left the tally screen before all other users after a match.
- Fixed an issue that prevented players from bringing Event Items into Custom Games.
Known Issues
- Several Killers' Mori animations have been erroneously changed to FPV. We are working on a fix to rectify this in a future patch.