about 4 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/1716372156948322881]here[/url].
Hello Miners, We are back with yet another hotfix for Update 28. This hotfix will most likely (fingers crossed) be the last one before we fully start to focus on Update 29.

When we launched Update 28, we had removed two perks: Weekend Athlete and Souped Up Zipline Motor. We were super focused on explaining some of the other perk changes we had made (guess which!) and we forgot to tell you some of the reasoning behind why these two were pulled. So here it goes:

When we were rethinking the perk system, there were two things that we wanted to change: perks that were boring because they presented an obvious choice to the player and perks that were causing uninteresting and not enjoyable in the long run gameplay. In the case of Zipline Motor, we just thought that everyone should be able to use a speed increase and it should not be a choice against other perks. Unfortunately, we didn’t implement it in time, but here it is!

For Weekend Athlete, the conversation was similar. More speed was too strong to allow the rest of the perks to compete and that was the reason for its removal. However, we didn’t realize the big impact it would have for all the players who have enjoyed the game at that speed for so long (including many of us devs). We have spent these weeks trying to find out what we think is the ideal speed for the game and we have decided to increase the base sprint for everyone to a value similar to what the first stage of Weekend Athlete was.

Hotfix 8 also has a lot of other perk-improvements visually as well as functionally. Look in the notes below for details.

And finally, Thank you for all your feedback! It really helps us shape the game, and even though all of you are not always happy with the changes we do, we do listen and decisions we make are never set in stone. Please keep it coming :-)

Cheers,
The Ghost Ship Crew



-- PATCH NOTES --
MISC. FIXES
  • General Sprint Speed increased
  • Enemy Movement Speed has been slightly increased for Haz 4 and 5 and on Elite Deep Dives now that player Sprint Speed has gone up
  • Added a new mechanic to Ziplines. All dwarves can now slide fast on Ziplines that are angled downwards. Simply look down the zipline and press and hold forward to let go of the break. Release forward to slow down again. Sliding speed is relative to the angle of the Zipline
  • Fixed a bug that prevented Machine Events from being interactable when the FIRE button is remapped
  • Fixed text overflow for certain languages on elements in Mission Selection
  • Improved the logic of how enemies select a target and distribute themselves between the player, Steeve, Pheromones and the Lure
  • Reverted a previous change which has since caused M.U.L.E. to be more likely to walk through terrain

PERK TWEAKS SHIELD LINK
  • Shield Boost now lasts for 30 seconds at final rank
  • Added first person effect to Shield Boost when giving and receiving it.

BERZERKER
  • Updated the Perk description, old text could be misunderstood.
  • Added a new first person effect overlay to give you a better feeling of how long it lasts.

THORNS
  • Added a small cooldown so that a large group of swarmers does not get killed in a single pass and can still pose a minor threat to the player.
  • Added a 4th tier to the perk bringing the damage assigned upto 24hp.

HOVER BOOTS
  • Hold to activate time decreased to be way more snappy
  • Cooldown decreased to a 75 secs when max upgraded
  • Hangtime Increased to 3.5 when fully upgraded
  • Improved the Hoverboots visual effects

FIELD MEDIC
  • Instant Revive now activates instant on button press instead of hold.

SEE YOU IN HELL
  • Explosion now leaves an electric field behind for 15 seconds electrocuting and scaring off enemies.
  • Explosion deals double damage of what it used to and can now take out Pretorians on some difficulty settings.
  • Fixed a sound bug, that would mute the explosion sound if music was turned down.
  • Passive Effect added to the Perk. Any time an enemy hits you with a melee attack you get a temporary melee damage bonus. This effect lasts for 1.5 seconds. Revenge never felt this good before :-)

DASH
  • Reduced cooldown of Dash on all tiers
  • Increased the speed of Dash slightly
  • Added new third person effects to Dash
  • Added a new sound for when Dash is activated
  • Fixed a bug that caused Dash to sometimes not activate, it should be way more reliable now.

SWEET TOOTH
  • Changed Sweet Tooth to give you more health from Red Sugar

BEAST MASTER
  • Steeve can no longer be affected by Sticky Flames
  • Added new sound and particle effects when you tame a Grunt
  • Steeve is no longer ignored by other enemies

ELEMENTAL INSULATION
  • Temperature insulation is now called Elemental Insulation and gives resistance to all elemental damage: fire, cold, poison/acid, radiation, and electricity
  • Percentage bonuses on the tiers have been reduced to +20%, +25%, +30% to not make this perk too OP with the changes listed above

SECOND WIND
  • Speed percentage bonus of Second Wind has been reduced. The percentage increase on Second Wind is based on the general sprint speed, and since that has been tweaked up, we had to tweak the percentage bonus down in order to have the effect of Second Wind stay the same as it was.