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2 days ago - /u/GSG_Jacob - Direct link

Originally posted by DeathBringer4311

u/GSG_Jacob maybe maybe? ^

Most likely not. While people like to use Helldivers 2 as an example, Helldivers 2 is relying on their servers to do a whole lot of stuff such as crossplay and host migration and was built for it from the beginning. It’s a costly feature for a game that runs between 1-4 players and relatively short game round, and letting kicked players continue playing also makes it less prohibitive against trolls. It sucks that it also hurts players being kicked for no reason, but there’s a reason we can’t have nice stuff.

2 days ago - /u/GSG_Jacob - Direct link

Originally posted by gonsi

So this is also the reason you can't have rest of the team continue when host loses connection?

Kinda makes sense now.

Makes me appreciate that Helldivers 1 servers are still running. But at same time i understand why you choose to design game so it is not dependent on whether you can afford to keep servers running.

Yeah, it’s also why the quality and speed of the host connection is important (in our case). AFAIK, the Helldivers 2 host migration is more viable (or used to be) to fail if the game is hosted on PS5, plus the migration can still fail and boot everyone - which isn’t really the fault of Arrowhead, but more to say that there’s a ton of factors playing into it all. There’s also all the gameplay details with the lobby being the ship of the host, etc., and the game host not being the same as the network host (which can change while on a mission).

The only servers we technically run are cloud backup of saves on Steam and Xbox, some info for the terminals we can change on our end (events, news about merch etc), and the server list itself. If the last on goes down you would not be able to see other games, but would still be able to connect directly to others.