Hey fellow miners, i've just finished play testing a deep dive or two and I've got some thoughts to air. I only do this as I believe the Dev's here are one of the few who do actually listen closely. I remember talking months ago when the class upgrades were updated about how the LMG MK2 turret for engy seemed underpowered (As it only gave extra damage at the time) and they added range and more damage to it immediately. I'm nearly 200 hours on this game now so i've got a good understanding of its mechanics as this point, I like to think anyway.
MOVING ON, I have concerns regarding the rate of acquisition regarding Over-clocks and new cosmetics. I finished a Deep Dive solo as Gunner and received a scout beard and "micro bullets" for the scouts Deepcore rifle. I haven't finished the second deep dive yet. I have read several times that Deep Dives are refreshed weekly and their main rewards can only be earned once, limiting Overclocks to 2 per week and currently, new cosmetics to 3 per week. If there are roughly 80 overclocks, providing duplicates aren't a thing, thats 40 weeks worth of waiting you'd need to do to get them all, not including further updates. I personally don't like time gating, it punishes players who like to play large chunks at once, inflating the content over time by literally locking off the opportunities to earn it. Deep dives themselves are quite hefty, they take a little while to play, I'm not sure I agree with the whole "once per week" thing now its in action you know?
It appears that the loot you get is not class locked, so players whom main a single or couple of classes (Like my partner for instance, only really likes Gunner) its entirely possible you could go weeks without unlocking anything for your class, not so much of an issue for multi-purpose miners but I don't think thats hugely fair regardless.
With the cosmetics, it should be noted that they are class locked too, the beard I found was for the scout ONLY. So however many cosmetics there are, the loot pool is technically 4x that amount. Again, it would be entirely possible to have your main class completely excluded for an extended period of time should you get unlucky, I don't think thats fair nor fun as a mechanic. Plus the 4x for the classes essentially massively bloats the loot pool (Depending on how much stuff is in there in the first place though), maybe make them universal? Or you can choose the class?
I don't know what work it would take to speed up the rate of Deep Dive production to allow them on a daily basis or what not, but my suggestion for the time being is - Have the Deep Dives repeatable by different classes and lock the loot to the class playing. If you take a gunner, you get gunner rewards. But you could repeat the dive with your driller and get driller rewards as well, but only once for the week. Whilst i'd personally like it to be daily, I'm sure the Dev team have their reasons for having it weekly for the moment.
Anyway, hope y'all have a good day! Update 25 is looking like fire regardless, barely scratched the surface and its looking real sweet. To the Dev's, I REALLY love your game, keep doing what you doing and I hope you find this feedback useful. I don't want to be a mood killer, but I gotta get this out. Rock and Stone to the bone lads!
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