Well many games start simple and getting more complex after release. This game started simple but just refuses to grow in width anddepth gameplay wise.
Currently they add:
1) Detached from main gameplay secondary missions. 2) New cave generator which basically changed nothing except for adding a bit of confusion in places where it works not very smooth. 2) Way too much cosmetics without any gameplay impact, that also cripples addition of new classes and weapons. I'd scrap 80% of it for same amount of assets for new weapons.Its not a barbie game after all.
They refuse to add:
1) someghing that radically expands gameplay variability like changeable support tools, new classes, new types of enemies and so on. 2) something that radically expands gameplay depth, like haz 6, 7, new difuculty modifiers, 3,4 of them per mission. 3) meta change that shuffles meta from bottom to the head, thing I was using 2 years ago still exeptionally good.
It means that if you're even casual player you'll be bored very fast and there will be no reason to return, while such games as oxygen not included, factorio and rimworld fail to bore you even after 1000 of hours.
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