Hello Roughnecks!
It’s finally time for our
first major post-launch Update - completely
free for all who owns the game! The main dish is two brand-new mission types: Escort Duty and On-site Refining. Both mission types focus on heavy duty mining equipment that needs tender loving care and protection from a team of hard working dwarves! The side dish includes a ton of new cosmetics, further weapon balancing, a much-needed overhaul of the Assignment Board, and many other things. Bon appetit!
It’s time to get greasy! There has never been a better time to be a combat miner working for DRG. See you in the mines!
With Love,
The Ghost Ship CrewP.S. We know many of our fans on Xbox/Microsoft-Store are also reading these patch notes, so a quick note on the Update 32 version on those platforms: The current plan is to submit it to certification tomorrow (Friday), and then ask for a quick pass through. But this might get hindered if we find blockers before tomorrow or if we have major issues with the Steam build. Fingers crossed!
--- PATCH NOTES ---
NEW MISSION: ON-SITE REFINING
Management has a new thirst: Liquid Morkite. They are sending you in alongside an On-Site Refinery to fill. Locate the Liquid Morkite wells and hook them up to orbital-insertion industrial Pumpjacks, connect them to the Refinery by building huge, winding pipelines, and pump those deposits dry! Oh, and the good people down in RnD even felt generous enough to build in a handy way to use the pipelines for quick, easy, and SAFE* traversal.
*Check the clause 3.15 of your contract to read more about the company’s definition of “safe”. NEW MISSION: ESCORT DUTY
In this heavily combat-focused mission you are sent in to obtain a mysterious Ommoran Heartstone! Only the specially built autonomous Drilldozer can make it through the outer shell of the Ommoran and reveal the prize inside: The priceless Ommoran Heartstone. The Drilldozer will land at a safe distance, and then automatically home in on the Ommoran. Your job is to keep the dang thing safe and fueled as it digs its way towards the objective. Guard it with your life, Miners!
NEW ASSIGNMENT: ROUGHNECKS AT WORK This new Assignment serves as a crash course in how to safely complete the new missions and make it back alive - and will reward you with some fancy new headwear on completion. What’s not to love?
NEW COSMETICS Attention, fashion freaks! The new fall collection has just dropped with a beautiful selection of new Beards, Headwear, and Hairdos! 27 new Cosmetics have been added to the Shop, 11 new Cosmetics can be forged with Matrix Cores, and 1 new Headwear will be rewarded by completing the new assignment.
NEW COSMETIC PAID DLC: ROUGHNECK PACK If you really want to rough it up, the new Roughneck Pack has you covered. Spice up your looks with four new sets of unique armor (one per class), new helmets, and new Paintjobs. This pack is squarely aimed at those that can’t be bothered dressing up as a space marine, and just want to get stuck into the hard work at hand! Finally, show off those figurative guns - as well as that choice selection of tattoos you’ve kept under wraps for so long!
https://store.steampowered.com/app/1430610/Deep_Rock_Galactic__Roughneck_Pack/On top of the Armors, the pack comes with two unique helmets, as well as a new Paintjob for Bosco and your Pickaxe.
RANDOMIZE COSMETIC IN WARDROBE Talking about fashion...if you are one of those persons who can’t decide which helmet to wear or how to style your beard or maybe you are just too afraid to try something new and daring, well….we got great news for you: The Wardrobe has been equipped with new Randomize buttons - Full Outfit as well per Category. Trying out new and unexpected combos has never been easier!
NEW QUALITY-OF-LIFE FEATURE: STEAM PROFANITY FILTER Not all dwarves are into harsh languages, so we have enabled Steam's brand new profanity filter for both the in-game chat and the server list. This feature is using the settings from Steam, which for most means that it is turned on by default. If you can't get enough of that sweet profanity, you can turn it off or customize it to your own desire in the Settings menu in Steam.
ASSIGNMENT BOARD VISUAL OVERHAUL DRG just invested in a better Assignment Board. Enjoy a fancy and more intuitive layout as you select your next assignment!
THROW MECHANIC CHANGES CONTROLS: When carrying gems and other heavy items you can now throw on both [LEFT AND RIGHT MOUSE BUTTON] on the mouse or [LEFT AND RIGHT TRIGGER] on controller. We made this change to accommodate the Fuel Canister (used in the Escort Duty mission) which is carried like a gem but also has functionality like a weapon or tool. In the future we could imagine having you find other tools and weapons that could be used in a similar way.
AUTO CANCEL THROW: If you do not release the throw button after reaching max throwing power the throw will auto-cancel after a short time.
WEAPON BALANCE
DEEPCORE 40MM PGL
- Increased base armor breaking to 100%
- Incendiary Compound mod direct damage reduction now affects armor breaking as well
- Moved some of the area of effect bonus from the "Nails + Tape" mod to the base weapon
- Made the Max Ammo stat include the round in the launcher since there is no magazine size stat for this weapon
Hyper Propellant Overclock
- Increased the direct damage bonus significantly and it now gets modified when hitting enemy weak-points
- Added an ammo penalty
- Modified crosshair when OC is equipped
- Now has its own impact effects and trail
RJ250 Compound Overclock
- Made the knockback from the OC fall off more the further away you are from the explosion center
- Improved the control a player has over the angle at which they will be launched
BREACH CUTTER
- Decreased base magazine capacity
- Increased bonus of the T1 High Capacity Magazine mod
- Decreased bonus of the T2 Expanded Ammo Bags mod
- Decreased the hit box height of the Triple Split Line mod
- Moved some of the baseline width to the T2 Loosened Node Cohesion mod
- Increased base reload time
- Changed the T3 line width mod to a reload speed mod (anyone who purchased the old mod will be automatically refunded)
- Adjusted the Light-weight Cases, High Voltage Crossover, Spinning Death, Return to Sender, and Inferno overclocks based on the new magazine capacity.
Inferno Overclock- Ignites targets quicker and keeps them burning for an extended period of time.
Spinning Death OverclockZHUKOV NUK17
- Increased bonus of T1 Expanded Ammo Bags mod
- Moved some damage from the T3 Increased Caliber Rounds mod to the base weapon
Embedded Detonators Overclock
- Greatly increased the damage dealt when reloading
- Changed damage type from Kinetic to Internal Damage
- Increased direct damage penalty
- Added magazine capacity penalty
- Increased ammo penalty
- If an enemy you are shooting can be killed by reloading, an icon will temporarily appear next to its health bar
EXPERIMENTAL PLASMA CHARGER- Reduced the charge speed penalty of the T5 Flying Nightmare mod
CRYO CANNON
- Increased max ammo on the base weapon
- Increased the bonus from the T1 Larger Pressure Chamber mod
- Increased the bonus from the T2 Larger Reserve Tank mod
“THUNDERHEAD” HEAVY AUTOCANNONCombat Mobility Overclock
- Increased the movement speed bonus
- Added an accuracy bonus
- Replaced damage penalty with a reduced magazine capacity
- Added a reload speed bonus
M1000 CLASSIC
- Increased focus speed of base weapon and decreased the focus speed bonus of T2 Fast-charging Coils mod to compensate.
- Increased the ammo bonus of the T1 Expanded Ammo Bags mod
Active Stability Overclock
- Added a focus speed bonus
- Replaced the focus shot damage penalty with a reload speed penalty
LMG SENTRY GUN PLATFORM
- Base damage increased from 5 to 6
- Gemini system now comes with 90 extra ammo
- Defender system damage bonus changed from percentage to a flat +5
DEEPCORE GK2AI Stability Overclock
- Now gives a large bonus to weak point hits
- Increased the base damage penalty
SUBATA 120Explosive Reload Overclock
- Greatly increased the damage dealt when reloading
- Changed damage type from Explosive to Internal Damage
- Removed damage penalty
- Increased magazine capacity penalty
- Increased ammo penalty
- If an enemy you are shooting can be killed by reloading, an icon will temporarily appear next to its health bar
PHEROMONE CANISTER- Pheromone-affected enemies are now 50% more attractive
L.U.R.E.- Made it so the L.U.R.E. no longer takes damage from friendly fire
NEW SHOUTS New dwarf-shouts have been added. Primarily focused on the new missions of course, but we’ve also been doing pickups for missing Laserpointer shouts, and added several new Rock and Stone shouts to the mix as well!
NEW MILESTONES AND ACHIEVEMENTS New Mission Types obviously means new Milestones, as well as two new achievements - one for each Mission Type.
COMMUNITY REQUEST
- Gunk Seeds and Ebonuts used in some of the Secondary Objectives have gotten more lights added to them, making them easier to spot in the dark.
- Added more variety to cave generation across all mission types
- Added the ramp to the Drop Pod on the Terrain Scanner
- Squashed several clipping mesh issues in the Space Rig
MISC.
- Added a new model for the mineral bucket
- Added two new achievements for the new mission types
- Added 27 new Cosmetics to The Shop
- Added 11 new Cosmetics that can be forged with Matrix Cores
- Added one new Headwear as a completion reward for a new Assignment
- Added icons to certain objects that were missing them on the Laserpointer display
- Added animation for Bosco when he drops something he is carrying
- Added Mini M.U.L.E. descriptions to the Laserpointer
- Added the ability to abort a throw by making the force reset if you hold down throw for a couple of seconds
- Added Duration stat to a number of grenades missing the stat
- Added Area stat to a couple of grenades missing it
- Bosco now resets to follow the player if they get grabbed or downed
- Bosco now throws objects he is carrying towards the player if he is close enough, rather than dropping them carelessly at his location
- Bosco’s head hologram now only disappears when he stops down the task he is commanded to do
- Bosco should now find minerals in a more consistent range around where you point
- Slightly increased the amount of Morkite spawned in Deep Dives with Collect Morkite as the secondary objective
- Selecting an overclock in the Equipment Terminal now close the overclock menu
- Frozen Glyphid Swarmers will now always die after a short delay
- Ebonuts now break in one hit after being collected rather than three
- Glyphid Exploders should now consistently be disarmed with a pickaxe hit to the head across all Hazard Levels
- Ping values shown to players are now calculated correctly
- Increased the warning sound of Low Oxygen a bit
- Oxygen hint now shows everytime you begin a mission with the Low Oxygen warning mutator
- Decreased the leg count spawned per Mini M.U.L.E. from 4 to 3
- Improved the manner we carve space for the Salvage Mission Escape Pod to be part of cave generation, making the placement of it look more natural
- Improved the spawning logic of Mini M.U.L.E. so they are only placed on rock
- Improved the spawning of Mini M.U.L.E. legs. For instance, they no longer spawn in black ice
- Improved several holograms in the game to now fade when the depicted object lands
- Improved sandstorms and earthquakes to now also affect the movement speed of enemies
- Improved the stagger animation to now be based on the stagger duration
- Improved the manner several objects are appearing on the Laserpointer display
- Improved the movement of the M.U.L.E.
- Improved the skin tone shader
- Improved Bosco’s ability to navigate to objects he is ordered to pick up
- Improved Bosco’s ability to navigate to and hit the Korlok Tyrant-Weed and its Healing Pods
- Improved the model of the "Bulldog" Heavy Revolver
- Improved the animation of the flexing Victory Pose
- Improved server list sorting on Steam
- Improved the LMG module of the OMEN Modular Exterminator Machine Event to now hit things close to it more reliably
- Improved many item collisions so that you can not throw flares through them anymore
- Improved Photosensitivity Mode to now also affect flashing lights at the Salvage Mission Escape Pod
- Improved Photosensitivity Mode to now also affect lights added in the new mission types
- Improved Photosensitivity mode to now also affect markers left by the M.U.L.E. when returning to the Escape Pod
- Machine Events no longer explode when near a Drop Pod as we have improved the spawning logic to prevent them from spawning in locations that block entry to the Drop Pod
- Squashed a bug that caused Kursite enemies to spawn at host’s location rather than the location of the Machine Event
- Squashed similar bugs in other Machine Events
- Tweaked the audio on the Tutorial loading screen
- Tweaked the screaming sound of the Glyphid Oppressor
- Tweaked the audio of the Korlok Tyrant Weed
- Tweaked Laserpointer sounds
- Tweaked the flare impact sound
- Tweaked the sound when unlocking a new biome
- Squashed a bug that prevented players from progressing past certain popups
- Squashed a bug that caused the Spread Per Shot statistic of the M1000 Classic to not show in the Equipment Terminal
- Squashed a bug that caused the stepping sounds of the M.U.L.E. to cut out
- Squashed a bug that prevented the confirmation popup from appearing when purchasing Weapon Modifications
- Squashed a bug that caused the Equipment Terminal stat display showing armor breaking when it's not modified
- Squashed a bug that prevented confirmation popups for acquiring grenades from closing
- Squashed a bug that enabled latejoining players to land on “important locations”, such as the Drop Pod, Machine Events, etc.
- Squashed a bug that sometimes caused beer mugs to be unable to be thrown
- Squashed a bug that could cause Bosco to be permanently unable to pick up objects
- Squashed a bug that enabled a weapon to show in the Wardrobe
- Squashed a bug that enabled the "Thunderhead" Heavy Autocannon Suppressive Fire modification to apply fear to Steeve
- Squashed a bug that caused Bosco to dig below Gunk Seeds that lie on the floor when commanding him to pick them up
- Squashed several audio-related bugs
- Squashed a bug that enabled the Mactera Grabber to grab a player after it has been frozen
- Squashed a bug that enabled Electric Crystals to deal damage to the player when you throw Impact Axes at them
- Squashed a bug that caused Gunk Seeds to become stuck for clients when hit by the Drop Pod
- Squashed a bug that caused the M.U.L.E. to get stuck until extraction if someone disconnects while depositing
- Squashed a bug that caused Cave Leeches to not display frozen state correctly
- Squashed a bug that prevented enemies that are instantly killed from being frozen to count towards your total kills
- Squashed a bug that caused a floating shadow of the pickaxe to show in first-person
- Squashed a bug with Discord presence in Discord voice channels
- Squashed a bug that caused certain sounds of the OMEN Modular Exterminator Machine Event to linger for clients
- Squashed a bug that caused the Stunner Overclock of the "Warthog" Auto 210 to display incorrectly
- Squashed a bug that sometimes prevented Bosco from properly digging out embedded gems
- Squashed a bug that enabled you to throw a grenade while being grabbed if you held the grenade button just before getting grabbed
- Squashed a bug that prevented the Mactera Grabber from screeching
- Squashed a bug that caused certain icons to not disappear properly when the HUD is hidden
- Squashed a bug that caused particles to not be correctly updated on the Lost Pack helmet for clients
- Squashed a bug that caused latejoining players to be able to collect loot from an already discovered Lost Pack
- Squashed a bug that caused wave music to play on the Mission Complete screen
- Squashed a bug that caused the fire particles of the Barrel Hoop game to not display correctly on AMD graphics cards
- Squashed a bug in Armor Breaking for enemies with larger armor. Now you will deal damage in the shot that breaks the armor here too.
- Squashed a bug in Armor Breaking causing it to not deal full damage when it breaks the armor but only on consecutive shots
- Squashed a bug that caused you to not replenish oxygen if the player is standing in an oxygen source and the M.U.L.E. walks past
- Squashed a bug that caused the Ice Spear and Snowball overclock for the Cryo Cannon to shoot slightly to the left of the crosshair
- Squashed a bug that caused the player to have their weapon out the first time you open the Wardrobe or the Shop
- Squashed a bug preventing the player from being able to use the Salvage Fuel Cells from the top
- Squashed a bug where Mactera Spawns would get stuck if they are close to the player but with no line of sight
- Squashed a bug that caused the game to crash while using the Hyper Propellant overclock
PATCH NOTES FROM EXPERIMENTAL BRANCH UPDATES Since the beginning of October, Update 32 has been in the Experimental Branch. This a collection of all the changelog from the many updates to the Experimental build of Update 32. A huge thanks to all of you who helped out finding bugs and giving feedback.
KNOWN ISSUES
- INVISIBLE GLYPHIDS are sometimes an issue, though we did add a fix to release build that *might* fix it. We don't have a good way to reproduce this bug, making it very hard/impossible to confirm the effect of the fix without the help of the community. We'll keep looking for reports on this, and try different things until reports stops appearing.
- SPAWN WITHOUT ITEMS/WEAPONS is a very rare, but rather annoying bug. We have no reproduction case on this one yet.