over 5 years
ago -
/u/GSG_Jacob
-
Direct link
- Typo fixed on Impact Axe description
- Disabled saluting while having a grenade equipped.
- When dropping a gem / carried item, you no longer switch weapons twice. If you press 1-4 on client you also now get the correct weapon/tool for that item slot.
- Improve spawning of enemies
- Fixed cases of enemies not being allowed to spawn
- Fix choppy motion when latejoining and dropping down.
- Remove Disable Optimizations Pragma
- Grenade count will now be correctly counted when rejoining a game after disconnecting
- Updated Grenade UI after latejoining
- Players rejoining a game after disconnecting will now spawn back directly instead of going down with a droppod
- Improved carriable gems logic in an effort to fix bad cases with throwing and dropping when dying
- Fixed Shield Regenerator deploying twice
- Fixed weapon mastery skin not being available for Bulldog, Autocannon, and NUK17
- Scaled the Q'ronar Younglings smaller
- Localization update.
- Rotating movement removed from planetary ring outside space rig until we find a better solution
- Fix spacerig hologram performance (collision related)
- Procedural Smoke and Fire progress
- Space Rig exterior GFX improved
- All the Loading Tips have gotten a grammar- and typo-fixing pass
- Enor Pearl material set to Local Space
- Fixed material issue on Tentacles around Dreadnought Egg
- Fix pickaxe and Gems could become invisible on the client if he got downed
- Fix throwing a gem/item on clients would not always select the last weapon.
- Fixed Retroactive milestone progress for achievements "Performance matters" and "Management Approves"
- Added text explaining that Hazard 4 is demanded to play on to unlock haz 5 in the assignment
- The Achievements requiring you to not call in a supply pod or die, now only triggers if you haven't called a supply pod