about 5 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/1602642945918436230]here[/url].
Hello Miners,

It's been fantastic to see so many of you playing and enjoying Update 25 over the weekend! We are reading all the feedback and fixing what is quickly fixable. So just because you don't see an immediate fix doesn't mean it's not on our radar. And remember that this is only Part One of the Endgame. We'll follow up with more fixes in Update 26, including balance tweaks and quality-of-life stuff.

This is the change list for Hot Fix 4:

Change list
  • Fixed crash when shooting electric crystal with the epc
  • Fixed crash when latejoining
  • Fixed crash related to looking at an object just as it is destroyed (very rare)
  • Fix crashes related to terrainscanner
  • Player boxes on loading screen resized back up
  • Forge Item Category mockup added to Forge window + slight layout tweaks to Overclock Details + Header removed from Forge Item window
  • Fix for community terminal UI's and reducing network requests
  • Forge Menu: Added category to forge dialog box
  • Fix for community goal description
  • Changing Interplanetary Miner's Union to Interplanetary Miners Union
  • Fixed Hollow-Point Bullets mod asking for 0 Umanite
  • Salute pitch fix
  • Speak tweaks
  • Reduced chance a lot for Scout shouting when using grappling hook
  • Reduced chance for Drill shout when Impact Axe throwing
  • New overclock unlocking rule: Now requires at least one owned gear mod for each tier of the give weapon. This replaces the previous rule where it was tied to Weapon Mastery.
  • Fix the Cargo Crate exploit
  • Cargo Crate should now look correct to late joiners
  • M1000 fire tweaks
  • Localization update (all languages

There was some info missing from the Update 25 patch notes. This has been edited into the Steam post, but you can also see them here:

MISSING PATCH NOTES FOR SUBATA120
  • Increased base damage
  • Moved Quickfire Ejector mod to Tier 1 and increased it's value for even faster reloads
  • Added a new damage mod to tier 3 to take place of the relocated quickfire ejector
  • Decreased value of the tier 2 Increased Caliber Rounds mod
  • Decreased value of both the Explanded Ammo Bags mods
  • Increased the base ammo count
  • Increased the power of the Recoil Compensator mod and it now affects both actual recoil and spread per shot
  • Increased base spread per shot slightly

KNOWN ISSUES
  • Whops! This hot fix patch introduced a bug that shows an Overclock slots on non-weapon gear if you have bought all the Mods for it.