Hello Miners,
This will be the last Hot Fix before the weekend - hopefully it fixes more than it breaks...
Change list
- GFX tweak of loading bars on Mission Loading Screen
- Slowdown icon added
- Minehead material tweaks
- Added "Deep Dive Stage X" label to HUD objectives box
- Forge Scene matched up closer to Space Rig looks
- "Deep Dive" marker on ingame Objectives Window
- Fixed Robert's fix for HUD Objectives box
- Assignment name bigger on mission map
- Mission Control's speech box has slightly more space at bottom
- Fixed missing mastery skins on Subata and Plasma Charger
- Fixed the text in the Repair objective to say mini M.U.L.E.s
- Forge Menu: Added weapon icons for skin matrix cores + renamed "Weapon Skin" -> "Weapon Skin Set"
- In spacerig menues top bar, credits are updated correctly (for real this time)
- Fix terrain related crash
- Potential fix for unwanted square terrain artifacts
- Fix crash related to terrain scanner
- Fix latejoin crash in Drills
- Allow pause in sole deep dives
- Elegant Handlebar renamed to Exquisite Handlebar (because it had the same name as other one)
- Fix host crash when player joins
- Weapon Upgrades: Fixed bar always stretching to end of row
- Fixed a crash related to grabber screaming
- Fixed Host crash related to beer buffs. needs network testing before 100% fixed
- Fix for deep dive crash
- Subata 120's mod Quickfire Ejector was asking for 0 Magnite
- Fixed Autocannon RoF stat display
- Linecutter armor damage stat fix
- Armor visual tweak
- Yaw Man OC spelling fix
- Turret EM Discharge Spelling fix
- Voltaic SMG stat display fix
- Super-Slim Rounds OC spelling fix
- Magnetic Pellet Alignment OC spelling fix
- Automatic Fire OC added display of RoF increase bonus
- Flamethrower RoF stat fixed
- EPC text tweaks
- Cryo stat display fix
- Fix issue with enemyspawning that could end up spawning less than wanted
- Reduced the amount of extra Aquarqs spawning in Point Extraction with 1 Aquarq
- Throw UI More visible