Hey devs,
- 1 - Do you plans to add rare small rooms unconnected to the cave system, that need to be spotted with Scanner and dig walls to it?
Could be walls full of gold (like a Crassus), lot of crafting materials, lootbug heaven party, empty, sneaky leach, nitra stockpile, enemy nest, red sugar deposit, one error cube...
- 2 - Do you plans to expend the variety of primary objective and secondary?
Example regroup them into "organics" & "minerals", so it's will regroup Apoca/Boolo & Dystrum/Holomite/Fossil together, giving more room for variant models without having 10th of milestones. Dystrum would be nice to add to all other mission type.
More objective mineral/gem variant to Mining Expedition and Point Extraction, even if it's same and just reskinned/remodel, would make them feel artificially less monotone. Example Orange: "Gwarkstone" and Lime: "Greenardite" gems. Aquamarine: "Amessium" and Brown: "Warscite" minerals. These colors aren't used. The excitement of DRG is mineral stuff we need more!
- 3 - What are the odd to get the Bismor being a 3-Hit material for diversity? :D
- 4 - What is your take about a 6th perk slot dedicated to a small passive Teamwide bonus.
- 5 - Regarding the future multiple new Mission Type, would organize a special experimental version with a lot of raw prototype and let people votes or just collect more feedback on a wide range of ideas be something you could think about?
Regards, best devs!