Original Post — Direct link

Mod.io looks from many angles to be a new piece of software, but if you investigate its origins, it's either a fork or new implementation of modDB, which has been around since the early to mid 2000s, and hasn't ever had a good software base.

Any game with mod.io implementation performs worse since, I play space engineers and TABS, and can confirm both run worse since mod.io implementation, and performance issues are fixed with - disablemodding. I've heard from other people that Snowrunner, Humankind, and Mordhau have similar issues, also fixed by the -disablemodding launch option.

My wife works for an indie game publishing house, and says they recommend Steam Workshop or Nexus Vortex to developers they work with when consulted about mod implementation, and are considering recommending specifically against mod.io. It's a known problem in the industry.

I can understand GSG falling for the scam, but how did their testing not show performance was vastly worse with the framework enabled? And now that the community has found the problem on their own, how does it make sense to stick with mod.io instead of going back to manual modding as a middle step to switch to Workshop or Nexus?

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about 2 years ago - /u/GSG_Jacob - Direct link

Just dropping by to say we are planning to look into this and why it is happening. It might take a little while to get a clear impression of what is causing this due to pre-holiday patching and other stuff. As far as I've heard, our reports on performance drops stem from a specific Season 3 patch, which might coincide with a plugin update, but we'll see if that checks out.

Meanwhile, please keep a lid on the hot takes and the conspiracy theories. What we need is data points, not anecdotal opinions of performance in other games. If you can find specific posts with documentation it will be a great help in piecing together this puzzle.

And just to make it clear; as has already been stated in the comments, mod.io was chosen for a lot of reasons - including potential console support, allowing people not interested in mods to opt out, and community moderation among other things.

Edit: I've run some tests on old builds, and this did begin in a specific Season 3 patch. We've gathered logs and are investigating if it's something we did, or a plugin update from mod.io or something completely different, but this specifically is a recent issue and not something that has existed since we implemented modding support. Emphasis in case there's been other issues that I'm personally unaware of, since I don't want to get pitchforked.

about 2 years ago - /u/GSG_Jacob - Direct link

Originally posted by contratesammy

I know this post is old now but I just wanted to share on my system 5600x with 3060ti and 24gb of ram I dip down to 80fps with modding enabled but disabled with the launch options I keep above 120fps (its capped to save heat going up ) with a few light approved mods also the catagories of which are alowed only in modded servers or not is super confusing !

Yeah, it is the module that is causing it, not the mods, but I believe it’s our integration of the modding module and not the module itself that’s causing it. It should be fixed soon.