Original Post — Direct link

Collection of every overclock currently in experimental for update 25, clean screenshots without any mods on any of the weapons installed.

Only overclocks per weapon for mobile (so they dont have to load a 97 image post). If anyone wants to crop and use the Screenshots for something, feel free to do so.

if i got something wrong, ill fix it when i get up again, its 4am =)

Driller

Gunner

Engineer

Scout

update: " - Cut BRT Charge Explosive Overclock due to technical issues "

External link →
about 5 years ago - /u/GSG_Jacob - Direct link

Originally posted by TheDiscordedSnarl

I' m reading all the comments to this post... u/gsg_jacob what do you think? (edit: I mean what do you think of all the feedback you're getting here -- seems like many people feel the overclocks are underwhelming for now...)

We're reading and listening.

The base idea is that no overclock should objectively be bad. Subjectively, people will have preferences and opinions - not much to do about that. IMO, you can reduce everything to flat out numeric value, but the most important thing is how you'd use it. The PGL nuke will give you fewer uses, but it might be useful in other situations. Overall you'd kill fewer bugs, but it could be handy in choke points.
The way the overclocks are ordered are Clean, Balanced, and Unstable - the latter having the most radical changes, but also more drawbacks. I have some I'd definitely use, and others I wouldn't, depending on my own playstyle, but I'll definitely play around with it some more.
It's a work in progress, so we'll keep adjusting data and numbers where need be.