Original Post — Direct link

It's not an uncommon occurrence for my friends and I to be at the end of a deep dive or a 50+ minute mission when suddenly the host either crashes or loses internet. In some games, this isn't a problem, because the mission effectively pauses and allows players to reconnect with a new host.

In Deep Rock, if I'm hosting and my game crashes, my friends and I just have to live with having wasted an hour. It feels really bad. Obviously I'm not a dev, so I don't know what kind of challenges are in the way of adding a feature like this.

If the reason is that there simply hasn't been demand for it, I'd like to throw my hardhat into the ring. DRG is my favorite game, and a lack of host migration is one of the few things that remain to complain about.


External link →
16 days ago - /u/Robert_GSG - Direct link

This is certainly something we'd love to do, but it is absolutely not trivial to implement. I'm just the Art Director, so I can't give you any specifics, but I know the programmers get a haunted look in their eyes when it's brought up...