Wasn't there going to be some Rogue Core information in this stream? Did that get delayed or cancelled or something?
It was more of a status update, saying we've been focused on Season 5, and once that is done, we're focusing on Rogue Core up until it has released into Early Access.
Will Blood Sugar be excluded from certain potentially unfun warning combinations/mission types?
e.g. Low Oxygen + Blood Sugar, Haunted Cave + Blood Sugar, Blood Sugar on On-site Refining (before starting pumps)
Or how will the scaling go for different Hazard levels (number/frequency of mobs) and/or warning combinations/mission types?
It will if it makes sense, but I believe it might be an anomaly and not a warning. While you do lose health slowly, every kill will heal you and the excess heal that not used for healing turns into red sugar on the ground.