@JoltGanda MUSHROOM
This piece of fan art by Karl Co. on our Discord needs no further description.
@N1cknamedTW Not at launch, but we've had free weekends before, so it's likely to happen again at some point.
@Justmatt1011 There are some fixes for it in 1.0, I'm told.
@MrBrakfast yup!
@Rex_PowerColter yes
Spoiler: It's 3PM UTC+2!
We have a summary of the top 15 Community Fan Trailers, and the time of the release of 1.0 tomorrow up on Steam!
@dastan137 For the record, there are 21 devs at Ghost Ship Games and a standard case of beer holds 24.
The winner of the Community Fan Trailer Competition is... Barrel roll, please! Doomer! Congratulations! We'll let the video speak for itself - see you tomorrow at the 1.0 launch of Deep Rock Galactic!
And that means the winner is... waaait for it...
It's that heart-wrenching moment where we have to announce the last runner up in the Community Fan Trailer Competition. Fantastic pacing, great editing, all the things that make Deep Rock Galactic what it is. Congratulations Vooker525!
@TylerLingard2 Yes, the first big update after 1.0 will add new mission types.
Third place in the Community Fan Trailer Content goes to this video from Peweetube. It has everything from beards and monsters to dwarves that never die. Congrats! Tomorrow we'll reveal both the winner and the runner up! What a ride!
@schmusi345 @natron_dsc No character wipe.
Time for top 4! This one from Apexperience managed to squeeze some nice storytelling into a one minute trailer. Congrats! We'll be showing number 3 later today - and reveal the runner up and the winner tomorrow!
@arryBVilarn Is it that bug, where something suddenly grows spikes? We've done some bug hunting and I believe it should be fixed at release or soon after.
@Mighty_ghosty @kittensoft39 @lathdin @LetsTalkVampi @KitKendal_
Almost at the end! 5th place in our Community Fan Trailer Competition goes out to one of our community veterans, who, unsurprisingly, submitted a great trailer. Congratulations to Zamboni!
@Verdict_of_Odin @sinntegrity When did you play? Save for a few bugs that were quickly fixed, there's always been more than enough resources to complete a mission, though some might be harder to locate. By design, there are also fail-safes in place for this. Population density is very stable and healthy.