Original Post — Direct link

Note: I can't say the T word or the dumb bot will tell me to go to the mega thread.

We need love for this Gambit. It's competitive, but actually has a healthy player pool. It needs something to spice it up. Hell, I'll take more maps at bare minimum, or maybe different objectives to get motes (dismantle mines, yes?).

It's very frustrating to see the work to into the"weekend game mode" and it's numbers just dwindle by the week, yet we have a perfectly healthy Game mode that's just stale and ignored for no reason at all.

I'm sorry, but the weekend game mode isn't going to ever be where you want it to be. It's just not. For a multitude of reasons I won't get into.

External link →
over 3 years ago - /u/dmg04 - Direct link

Team is looking at Gambit during the year of Witch Queen. Understand the frustration on silence. We've made some hints along the way, but have yet to say anything specific.

Trials and Trials Labs are our first swing at updating support for ritual activities. This isn't just a testbed for improving Trials, but looking at our internal processes for patchwork and prioritization so we can improve our workflows for future ritual support.

Stay tuned.

Ah, and Re: Weekly Trials population dip - this is expected for many modes in Destiny 2. As a season winds down, we see populations dip in various activities. We've held a pretty healthy trajectory thanks to the improvements, but still have some iteration to do. We'll continue to provide updates in TWABs and such on what we're planning.