Original Post — Direct link

That’s pretty much it.

I know why there aren’t as many, but it still sucks. I hope they’re still checking out the subreddit daily and logging feedback in the background.

Edit- When I made this post, I wasn’t expecting any traction with it. It was meant as a statement about my feelings. The intent wasn’t to get Bungie to respond to it, I just wanted to express how I felt on the matter and hoped other people felt the same. After combing through the comments, I found it’s basically a 80/20 split between “What the hell did you expect” and “f*ck Bungie” The people in the latter category either don’t realize or don’t care about us that their words and their actions have consequences on this community. That kind of negativity reverberates throughout all facets of social media because negativity and hostility is innately louder. So, I’d ask those people what kind of community do you want to be in? Because if Destiny is gonna be around a long time, I want an open line of communication with the CMs and I want to be a part of positive gaming community.

External link →
almost 2 years ago - /u/PopAndWarlockIt - Direct link

Originally posted by TherealAggiegamer

Haha I’d never check this if I worked there

Me neither.

almost 2 years ago - /u/dmg04 - Direct link

Originally posted by doesnotlikecricket

I'll simply never agree with this. For the record, you could check every social media I have and you'll never find harassment of the type you're describing. I don't agree with it. They're terrible people. But they're a minority.

If you went to a restaurant and the waiter wouldn't serve you because a different table in the corner had been rude, how would you feel?

How is this situation any different from that one?

Personally I think think this kind of focus on the rude minority is a deliberate pr driven attempt to reduce communication without backlash. And all the companies are doing it.

Back in 2019, Alex Legends released an event that was the scummiest mobile game style cash grab imaginable. In the thread about it, there were thousands, honestly thousands of reasonable replies. But one of the devs scrolled all the way to the bottom and presumably opened hidden threads to reply to a heavily down voted rude comment to imply that all they were receiving was abuse, which simply wasn't true.

You'll never stop a minority of idiots from being idiots.

Here's the thing, the harassment we've spoken to isn't just rude replies on twitter or vague comments. There have been real threats towards our people and our studio. We're taking them seriously, which is leading to an amount of reduced communications as the team plans future protections / strategies to help avoid these sorts of things.

I will be very clear in saying that I appreciate the studio in the amount that's it's helped me personally after some serious harassment towards me and my family. I'm taking time off in part because of this. Just because you can't see it directly in a given tweet or forum reply doesn't mean that it didn't happen.

None of it is meant to be a punishment to the people who can leave clear and respectful feedback for our developers, mind you. There are no instances at Bungie where people actively look at a conversation and plan retaliatory actions towards our playerbase via hotfixes, updates, or comms strategies. Sometimes, we just need to take some time to get things straightened out. Can take weeks, can take months - just like any given development pipeline, as we want what's best for our players AND our employees. That said, we can't just move about "business as usual" until things are resolved. It sucks, but we want to be sure that folks are safe and taken care of.

I agree - it's a bummer that we don't have as much interaction here as of late. The team is planning ways in which to communicate with you all - some of these plans I'm really looking forward to when I get back in.
I can assure you that many on the team are checking out threads each day and talking about your feedback.

Cheers.

almost 2 years ago - /u/FriendlyBassplayer - Direct link

Originally posted by TherealAggiegamer

Haha I’d never check this if I worked there

I'm always lurking looking for players talking about the sound design (👁 ͜ʖ👁)

almost 2 years ago - /u/FriendlyBassplayer - Direct link

Originally posted by Beast_of_Fire

Requesting a change to Eriana’s Vow. The way that thing kicks makes it seem like you’re firing an artillery cannon, but all you get is a little “ting.” Legitimately never use the gun because it’s so unsatisfying.

What do you use to listen to the game? We actually pulled back on the bass a little bit when it was made because it was sounding too big. My guess is your system might not be representing those frequencies properly, maybe!

almost 2 years ago - /u/FriendlyBassplayer - Direct link

Originally posted by TR_Ollington

Atmos.

Bungie’s Halo:CE was the first game that made me appreciate how amazing 5.1 digital surround sound was.

With Gaming headsets being so sophisticated and even consumer home theatre systems implementing ways to incorporate spatial audio, are there any plans to introduce more immersive spatial audio into Destiny?

Or are there certain technical limitations that prevent that? What about the Xbox Series X having a dedicated Soundcard, has that ever helped the process for that system (I play on PC)?

Lastly, what exotic weapon has your favourite sound?

Spatial audio is fun, but complicated when the game is so big and so old. Maybe one day, lets hope! And I would say for me Tractor Cannon for one that wasn't made by me, and Lorentz for one that was made by me

almost 2 years ago - /u/FriendlyBassplayer - Direct link

Originally posted by im2sappy

Lorentz and Outbreak have two of my favorite and most satisfying kill sounds in the game. I hope you guys give future exotics (or new weapons in general) their own unique sounds. I love em and keep them coming.

It's usually dependent on if they have perks dedicated to kill sounds! I love them too and hope we get more of them

almost 2 years ago - /u/FriendlyBassplayer - Direct link

Originally posted by Xsorrow256X

When you say sound design, do you mean sound effects only or do you work on the sountrack, too?

Sound design is only sound effects! The soundtrack/music is made by our amazing music team who we collaborate with closely

almost 2 years ago - /u/FriendlyBassplayer - Direct link

Originally posted by TR_Ollington

Yeah I can give you that, I’ll keep hope but I won’t hold it to you guys! And now I have to go Chuck on my Astros and head to the Enclave and fire me some Tractor Cannon and Lorentz and for myself, The Lament and Whisper.

Thanks for the reply!

Lament is another one of my babies!

almost 2 years ago - /u/Duardo_ - Direct link

Originally posted by dmg04

Here's the thing, the harassment we've spoken to isn't just rude replies on twitter or vague comments. There have been real threats towards our people and our studio. We're taking them seriously, which is leading to an amount of reduced communications as the team plans future protections / strategies to help avoid these sorts of things.

I will be very clear in saying that I appreciate the studio in the amount that's it's helped me personally after some serious harassment towards me and my family. I'm taking time off in part because of this. Just because you can't see it directly in a given tweet or forum reply doesn't mean that it didn't happen.

None of it is meant to be a punishment to the people who can leave clear and respectful feedback for our developers, mind you. There are no instances at Bungie where people actively look at a conversation and plan retaliatory actions towards our playerbase via hotfixes, updates, or comms strategies. Sometimes, we just need to take some time to get things straightened out. Can take weeks, can take months - just like any given development pipeline, as we want what's best for our players AND our employees. That said, we can't just move about "business as usual" until things are resolved. It sucks, but we want to be sure that folks are safe and taken care of.

I agree - it's a bummer that we don't have as much interaction here as of late. The team is planning ways in which to communicate with you all - some of these plans I'm really looking forward to when I get back in.
I can assure you that many on the team are checking out threads each day and talking about your feedback.

Cheers.

Yup, we’re still looking at everyone’s feedback every day and discussing the best strategies to keep everyone safe moving forward.

With dmg on leave (who really shouldn’t be responding here while on leave - naughty naughty), others have stepped up more to help the community team.

almost 2 years ago - /u/FriendlyBassplayer - Direct link

Originally posted by GameNationRDF

Witch queen sounds have been so satisfying omg we have been talking non stop about it with clan mates. Oh, especially the solar scythe!!! Face melting sound design, really reeeeeallly crunchy and goosebump inducing <3

EDIT: OMG THIS PERSON IS MY SOUND DESIGN HERO

Thank you so much for your words! I had a blast making the sounds for that scythe

almost 2 years ago - /u/FriendlyBassplayer - Direct link

Originally posted by Themasdogtoo

I’m curious- how loud did you think Vex Mythoclast was when you ported it from D1/ designed it before you guys made it as it is now haha?

The sound was way too loud and noisy haha. It would not mix well with the Destiny of today and had to be cleaned up and remade completely to fit into the game's mix and not feel so oppressive while still retaining its unique voice

almost 2 years ago - /u/FriendlyBassplayer - Direct link

Originally posted by BillyBarue_psn

Gotta ask. The Forged In The Storm ViDoc right before Lament came out had a big chunk of sound effects coverage. A breast pump was mentioned being recorded. My clan decided the Lament rev up sound is definitely the breast pump sound sped up. Confirm or Deny?

I recorded the breast pump and also made the sounds for Lament. 100% deny on it being used on that sword! It's used in 3 different spots by now. Not anywhere in Stasis either

almost 2 years ago - /u/FriendlyBassplayer - Direct link

Originally posted by RTXSophie

As someone finishing up university and super interested in sound design, do you have any recommendations on how to go about it? So much about Destiny's soundscape is so utterly inspiring for me, weapon sounds especially just hit different as others in this thread have said far more exquisitely than me 🙌

A peer of mine created a website with hundreds of resources specifically for getting into game audio!

https://www.gameaudiolearning.com/

almost 2 years ago - /u/FriendlyBassplayer - Direct link

Originally posted by palijer

I love your work!!! I play mainly on my Focal Solo6 be's (40th anniversary edition in leather, I spoiled myself) and using a Cambridge Audio CXNv2 for converters. Got enough treatment in the room to really enjoy them too. For party stuff I use 7506's into an Xbox controller. Can't go wrong with the classics.

Typically have the music down/off because the audio is too useful for gameplay, it provides great feedback and is superbly done. I never find myself lost when the visuals are hard to read because the sound really paints a clear picture of the play environment the entire time. The soundscape of this game is nuts.

Question for you/the team: What are some of your favorite effects I should go hunt down and listen to next time I am playing?

thank you for the kind words! That is a super fun question. Hmmm I would say go listen to Osteo Striga and feather the trigger 1 bullet at a time while you're under about 15 in the mag. You'll notice a new sound that trails after each bullet as the mag disintegrates and gets louder and louder with every bullet fired. It gets the loudest right at 1 bullet left and then you get a special sound on the last round being fired as the mag gets sucked out of existence

almost 2 years ago - /u/FriendlyBassplayer - Direct link

Originally posted by HitooU2

Thank you for this link! As another aspiring audio designer, resources like these are so helpful for me.

If you don't mind me asking, what would you say are the best "ins" to the video game audio design field? Would it be doing freelance work to build your portfolio so that you have something to show when you apply for jobs? Would it be getting a job with a small, indie studio to start?

Yeah that's what I did for years! Any audio freelance work I could find, especially related to games and sound design. Indie games are great for that. That finally got me a job at Microsoft and then a big outsourcing sound design company, and finally Bungie. Having an impressive sound design reel will get you pretty far too

almost 2 years ago - /u/FriendlyBassplayer - Direct link

Originally posted by NickAppleese

One of the sound designers in Twitter said they were looking to replicate the sound of a black widow web breaking. Can you confirm?

First Skitterscare sparrow, now this!? =O

That was me! Still looking for that web

almost 2 years ago - /u/FriendlyBassplayer - Direct link

Originally posted by sckatterbrain

My favorite exotic, with its sound being my deciding factor in how much I love it. Can you give us a list of the exotics you were a part of, by chance?

So many to name but here's a bunch! Xenophage, Erianas, bastion, Tommy's, heir apparent, witherhoard, ruinous Effigy, ticuus, Cloudstrike, duality, lament, Lorentz, cryosthesia, parasite, osteo striga,

almost 2 years ago - /u/FriendlyBassplayer - Direct link

Originally posted by NewPhoneSmurf2

What are your top 3 favorite effects? (Hardware or VST)

Cool question! It varies per the type of sound I'm making but some big favorites are Traveler (fully loaded Doppler plugin), Serum (soft synth), kilohearts frequency shifter

almost 2 years ago - /u/FriendlyBassplayer - Direct link

Originally posted by 4D20_Prod

quite a bit late but in case you see this, love the sound design. I do live sound and studio production and was curious.

do you use a good bit of foley or is it mostly synthesized? game audio is still one of those magical realms to me.

never even hears of traveler but that looks super cool

I record a lot of sounds, use a lot of our own Bungie library of sounds, and a lot of commercial library sounds that I then mangle and process with all my plugins. And also from time to time I use soft synth and rarely use modular eurorack synths as well

almost 2 years ago - /u/FriendlyBassplayer - Direct link

Originally posted by nahyalldontknow

You did Lorentz!?!?!? The best sounding gun of any game tbh. I continue to use the gun just for the sound. Might I ask what the black hole sound is based off of, and how you came up with it?

I modeled it after the seismic charge from star wars! Tried to hit the same vibe but made it my own

almost 2 years ago - /u/FriendlyBassplayer - Direct link

Originally posted by I-touch-your-nipples

I miss the sound of pluperfect

what the heck! I have never heard anyone say that! that was literally the very first legendary weapon I ever made sound for hahha