Original Post — Direct link

Source: https://www.bungie.net/en/News/Article/49478


This week at Bungie, we gave a chilling new look at Stasis. 

It feels like just yesterday you were getting your first look at Stasis. Today during a virtual gamescom, we took a deeper look, introducing you to the Hunter Revenant, Titan Behemoth, and Warlock Shadebinder subclasses. There’s quite a bit to chew on. How do the new grenades work? What about melee attacks? What are those things that the Hunter just threw? This is just the start.

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Over the next two weeks, we’ll be releasing additional details through Dev Diaries, and updates to the Bungie.net/Stasis page. First update is planned for September 1. Set your calendar reminders accordingly.


An Early Patch Note Preview

Usually, we have quick previews of patches the week before they’re released. Even though Destiny 2 Update 2.9.2 isn’t slated until September 8, we want to give an early preview of a few fixes and changes coming your way. Stay tuned to @BungieHelp for final timelines, as the date may shift if any issues are found.

Solstice of Heroes: Ornament Glows

Shortly after Solstice went live, we became aware of a difference between how the universal armor glow bundle icon was depicted and how it visually performed in the game. After investigating the issue, we felt the difference between them was too vast. We have revisited the glow intensity of these ornaments and enhanced the in-game appearance to match the icon as closely as possible.

Sleeper Nodes

With additional Destiny Content Vault details available, we’re seeing many players returning to content released in the earlier years of Destiny 2. Some players are hunting Triumphs, while others are focusing on rewards. One of these rewards is the unique emblem players unlock after collecting all the available Sleeper Nodes introduced in Destiny 2: Warmind.

Due to the way that the Sleeper Nodes were created, we are unable to completely remove the possibility of receiving duplicate Override Frequencies, but we are making some improvements to greatly reduce the odds of receiving a duplicate. The following tips will help you avoid duplicates and acquire those final elusive nodes. 

  • When combining Resonate Stems, it is very unlikely that the resulting Override Frequency will unlock a node in your current area. For example, if you need to unlock a node in Heatsink, you should leave Heatsink before creating an Override Frequency.
  • Destiny 2 has an internal checklist of nodes you have unlocked. This checklist is separate from the count you see in game, and prior to this fix, the checklist would frequently be cleared. Clearing this checklist is the reason duplicates were so common. Going forward, the checklist will never be cleared.

    • Note: If you create an Override Frequency for a node that you have opened in the past, you should open the node again instead of deleting the Override Frequency. This will allow the internal checklist to be updated, and help prevent future duplicates.

In different terms, the team has created a form of “bad luck protection” for Sleeper Nodes, but the tracking is starting fresh. Get hunting, and you’ll be unlocking a unique emblem before you know it.

Assorted Fixes and Changes

  • Fixing an issue where player spawn effects would freeze in Gambit.
  • Fixing an issue where the ADS on the Cold Denial Season Pass ornament was different than the base weapon model.
  • Redrix’s Broadsword will now be available to reclaim from Collections.

    • Note: This will be locked to the first roll rewarded when completing the Broadsword quest.
  • Spider will begin offering three weekly “Wanted” adventure bounties, up from one.

  • Fixing an issue that prevented the Exotic perk on the Merciless Fusion Rifle from triggering.

We have a few more general bug fixes slated for this update as well. Player Support will have a final preview of bugs to be resolved next week, followed by the full list of patch notes when the update goes live.

See you in two weeks!


Resolution

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Over the last week, Destiny Player Support has been working with various teams at Bungie to resolve a few high priority issues. First up, dishing out some rightly earned Bright Dust to players who completed Solstice bounties. Second, a fix for one of our more notorious error codes. Read on for details!

Solstice Bounties

In Hotfix 2.9.1.3, we resolved an issue where weekly and repeatable Solstice of Heroes bounties did not grant Bright Dust rewards upon completion. We have since granted Bright Dust to the first wave of affected players, and will be sending out a second grant in the near future.  

Error Code TAPIR

We have resolved an issue causing players to encounter error code TAPIR when they try to launch Destiny 1 while they have a Twitch account linked to their Bungie.net account.

Current Known Issues

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:

  • Some EAZ Weekly Challenges don’t show up at the weekly reset.
  • Some Bungie Rewards codes are not working on the EU Bungie Store.
  • We are investigating TURTLE errors on Destiny 1 and Destiny 2 for players on CenturyLink. 

For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.


Sound and String

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It’s come to our attention that we issued a duplicate Honorable Mention last week for a showcase of Tex Mechanica weaponry. While you can hardly blame us for celebrating awesome content like that, we need to make up for it this week. We have a few extra winners to show. Top of the list, we’ve got some great musical talents on display. Hope you enjoy!

Movie of the Week: Journey – Violin Cover

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Honorable Mention: Curse of Osiris Meets Metal

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Honorable Mention: Fall Guardians

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Honorable Mention: The complete opposite of the previous Honorable Mention

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Honorable Mention: POP THE BUBBLES

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If you want to take a chance and aim for glory, submit your video to the Creations page. If something you’ve created is still pending approval, don’t worry! Submissions can take a bit of time to process as we have a lot of footage to get through.

If one of these videos belongs to you, congrats! Now make sure you have your Bungie.net profile in the description of said video so we can send out your prize emblem.


Summer is fading. The days are getting shorter and even a bit darker in our neck of the woods. An evening chill is beginning to creep into the air. It’s the perfect mood for Stasis subclasses to enter the realm of Destiny 2, and for our first steps on Europa in November. Just a few short months stand between you and Beyond Light.

Cheers,

-dmg04

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over 4 years ago - /u/Cozmo23 - Direct link

Originally posted by JDaySept

Will you guys also be at Gamescom this Saturday or is that a mistake on the schedule?

It's an interview, don't expect any trailers or a big news reveal.

over 4 years ago - /u/dmg04 - Direct link

Originally posted by Leonard_Church814

Not a straight fix for the nodes, but I’m sure people are at least appreciative you’ve made it easier.

Yeah, this has been one of the more tricky QOL moves to make. While the team couldn't get the "perfect" fix, this will definitely help.

I'll definitely be running around mars after this update to get my emblem done. Been sitting at ~34 for a year now.

over 4 years ago - /u/dmg04 - Direct link

Originally posted by thingsandstuffsguy

Don’t worry. Telesto will break something soon.

I really, really hope not.

Maybe Merciless will get some well deserved spotlight.

over 4 years ago - /u/dmg04 - Direct link

Originally posted by 2robins

I'm sorry but can we get just a tad more info on these subclasses?

As a Titan main I'm pretty concerned about what was shown. It doesn't really look like anything more than a reskinned fists of havoc. Doesn't exactly inspire me to buy Beyond Light.

Edit: Don't know how I missed the dates in the TWAB. Thanks!

Check back on 9/3. Bungie.net/Stasis will be updated with some nice Titan info.

over 4 years ago - /u/dmg04 - Direct link

Originally posted by ThatGuyFromTheM0vie

I posted a joke TWAB maybe 5m before this dropped and I knew it had a chance to be a nothing TWAB but now it’s too real and it hurts. We really are gonna get drip fed from a water tank in the Sahara until November.

Edit: The bread lord has spoken! No intense shade meant (maybe some salt). I suppose it just hurt more after checkin in every 5m during the Gamescom stream waiting for a Gameplay Trailer/Exclusive Look at Stasis and it wasn’t really anything new except the names. Also doesn’t help that someone on here found a press pack with actual gameplay in it that looks dope. Hopefully Saturday has more to show!

In all honesty, best way to approach TWABs is to not have expectations.

Sometimes we have things to talk about. Other times, it's a callback to information that rolled out earlier in the week. Will absolutely admit that there have been many weeks in the past where it's a simple community update to say "the team's working, check back another week for news."

With the change in release date, we have a few extra weeks for the team to be heads down while they jam on Beyond Light. In time, more information will be released as we get details from the team and can talk through goals/aspirations/previews of changes. We don't have an ETA on that, but we do know that between now and November, we'll have some TWABs with info to get you ready for 11/10.

over 4 years ago - /u/Cozmo23 - Direct link

Originally posted by frodo54

Cozmo, thank you guys for explaining why the Sleeper Node hunt was so bad and saying what you're going to do to fix it. Please do more of that. I promise you that it will help your standing with the community.

Thanks, we will keep that in mind.

over 4 years ago - /u/Cozmo23 - Direct link

Originally posted by -UnclaimedPants-

Merciless is getting fixed finally but what about Jade Rabbit, isn't the perk on that still bugged?

Jade Rabbit's perk is also not working properly because of the same issue affecting Merciless and will also be fixed in 2.9.2. on September 8.