Original Post — Direct link

I do not enjoy getting electrocuted through multiple walls by a corpse that was flung around near a choke-point by a titan with a rodent-powered internet connection. Barely seeing anything for like 10 seconds and almost dying to multiple procs from a single melee, telling me I died to "Feedback Fence" is just the cherry on top.

I don't understand how this could be in the game for so long. It's real sh*tty to interact with Dunemarchers for everyone but the titan who is getting free kills.

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almost 3 years ago - /u/dmg04 - Direct link

Looks like the team is working on some fixes for a future patch. Couple months out. Once we have additional information, we'll let you know.

almost 3 years ago - /u/dmg04 - Direct link

Originally posted by GolldenFalcon

I'm glad it's being looked at but holy f**k a couple months? From the way it sounds like in the OP post this issue is extremely old. I assume the team still doesn't know why the bug exists yet and it's just egregiously difficult to troubleshoot?

Digging through some of the bug details, this spawned a couple of separate bugs due to the nature of the issue.

Each bug needs to have a fix created, tested, approved, and deployed. This was more than a short-term hotfix could address, and more work than the team could balance with other items in flight. Had to be pushed back a few releases to ensure proper attention could be given. Always sucks when a fix goes out and it ends up making the issue worse, right? Want to be sure to avoid that.

In terms of "why wasn't this prioritized higher?" - The issue repro's semi-frequently, but not often enough to disable the exotic or push over other existing work. I agree that it can be annoying to die to, and I've even lost a couple of Trials rounds to it, but it's not as egregious as other bugs we've seen in the sandbox.

Now, before you link me to a clip of someone getting a 5-piece with Dunes, prioritization also considers frequency. The double chain doesn't happen every single time, but if it did, we absolutely would have pushed for a bit of a faster fix. All things considered, this would have been nice to fix faster, but we're excited to get the bug smashed as soon as we can.

almost 3 years ago - /u/dmg04 - Direct link

Originally posted by Naraki_Maul

I mean, I'm happy a fix is on the way (even if it's months away but hey at this point) tho I do feel the need to say you guys have disabled other exotics for what would be considered less and when they didn't even affect PvP so I don't know man. Leaves a bad taste in the mouth I guess.

Yeah, I hear you on that! As we gained the ability to disable specific exotics (or abilities... or perks!), it's been a learning process for what to disable and when. Does this have major player impact in PvP? Does this trivialize a boss in PvE? Can this lead to aspirational rewards becoming some of the easiest to acquire in the game? Does this create a loop that inflates specific currencies? Etc.

Sometimes we're a bit too conservative. Sometimes we're really quick to slap a disable down. We're always working to align internally on what the bar is and what guidelines the team can follow. It's a mix of design, test, community and other - it's never a single groups call.

Hope to improve as we continue to refine these options.