Night 5: Dawn of the Dead (2004)
Such a weird movie. A fun, weird, Zach Snydery movie. Will always have a little hook in my brain thanks to the intro and end movie credit sequences. http://pbs.twimg.com/tweet_video_thumb/FeRczm0agAE-3Wj.jpg
Re: Enhanced Eager Edge - Team was finding numerous issues where the perk could be used to skip encounters, break mechanics, and generally cause issues with the game.
Have a couple notes from my perspective on where we'd like to improve moving forward:
When it comes to this specific change, there wasn't a rush on the part of the dev side. It just happened to be assigned to this hotfix , got the appropriate test pass, and went out the door. We'll be talking to the team about timing for changes like this moving forward as well.
2. Timing wise, some changes can be developed rather quickly but held for future hotfixes/patches so they aren't felt to be as targeted. If this were in a seasonal patch with a bunch of weapon/ability changes, it would still sting, but general buffs could help the overall mood.
1. Comms side, we always seek call out changes like this ahead of time, while also providing the dev commentary/insight to keep you in the loop. With hotfixes coming more quickly as of late, this slipped through. We're talking to the team on how we can better prep in the future.
Ending this little string of tweets, will repeat myself in saying thank you to many players who've been reaching out with constructive feedback and illustrating their gut reactions in respectful ways.
It helps us a ton when bringing your voices to the development table. 💛
@falloutplays Yep, this is a piece of the prioritization pie when it comes to tuning. Anything that takes large amounts of time to acquire (or great feats of skill , for that matter) can be tricky to touch upon. Team tries it's best to maintain that importance and meaning whenever diving in.