Original Post — Direct link

This concept baffles me beyond explanation. If a servitor gets frozen while "Immuning" a group of adds then the immune tether should immediately cease, end of story. So annoying to be left with a frozen Servitor or sometimes even an entire add group of frozen enemies that remain immune for a period of time. Freezing an enemy should end all effects they have on the surrounding area; good and bad. This could also include Wizard Smoke and Psion Boosts.

External link →
over 4 years ago - /u/Cozmo23 - Direct link

I'll pass along this feedback. Not sure if by design or a technical limitation but I will let the team know you would like frozen Servitors to be interrupted from shielding enemies.