Original Post — Direct link

https://twitter.com/Bungie/status/1260677894348521472

Text for those who can't access Twitter:

We have made adjustments to “The Lie” Quest and Seraph Tower Difficulty.

💠 Champions have reduced power level and event progression has been slightly tuned.

💠 Effective immediately, quest progression has been given a 5x multiplier which will be increased to 10x on weekends.

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over 4 years ago - /u/Cozmo23 - Direct link

Originally posted by Venaixis94

They nerfed Champions? That was the easiest part of the event. The issue was it was really hard to get there in the first place.

Yea, it was one of the switches we had so we flipped it. The progress one should be the one that is more impactful.

over 4 years ago - /u/dmg04 - Direct link

Originally posted by Venaixis94

They’re gonna give it to us either way.

Something I want to touch on here: Success isn't whether or not you complete the quest - it's how quickly you complete it.

The point of this step wasn't to challenge the community to complete something, and if they didn't, they wouldn't get something. It was to rally everyone to a single event to kick off "The Lie".

The feedback I'm seeing is as follows:

  • Community events are cool, but they feel a bit too frequent at this point in time
  • The current community event splits the population between three destinations. Would be nice to focus players more to a single activity or area.
  • Players would like to see more rewards that are exclusive to the event, which could drive participation. Whether they be tied to steps or general engagement with the activity, "Exclusive" rewards for stuff like this is key to player excitement.
  • The current goals were far too high, which resulted in a lack of visible progress. As such, folks felt like their contribution had no meaning, and ditched the event pretty quickly.
  • The current objective focuses on a Public Event that's been available since the launch of the season - without new rewards or reasons to visit the event, there's a bit of burnout.
  • Public area matchmaking can be frustrating when trying to find a space with enough players to attempt the event

I'm not going to touch on feeback that deals with spoilers just yet.

over 4 years ago - /u/dmg04 - Direct link

Originally posted by Daddybear1012

I would say yes to all the bullet points except the first. Once a season does not feel too frequent.

I guess it depends on execution. Yesterday, we saw a lot of folks saying "Really, another?"

If the timing was a bit different, farther away from Guardian Games (which was a pretty big community event in itself), maybe we would have seen less of this reaction.

over 4 years ago - /u/Cozmo23 - Direct link

Originally posted by DizATX

Is there a timer switch? Genuine question.

No or we would have likely also utilized it.

over 4 years ago - /u/Cozmo23 - Direct link

Originally posted by [deleted]

[deleted]

We're not trying to convey that changing the champion is the solution - it was just one of the things we could do and didn't think it would hurt anything.