Something I want to touch on here: Success isn't whether or not you complete the quest - it's how quickly you complete it.
The point of this step wasn't to challenge the community to complete something, and if they didn't, they wouldn't get something. It was to rally everyone to a single event to kick off "The Lie".
The feedback I'm seeing is as follows:
- Community events are cool, but they feel a bit too frequent at this point in time
- The current community event splits the population between three destinations. Would be nice to focus players more to a single activity or area.
- Players would like to see more rewards that are exclusive to the event, which could drive participation. Whether they be tied to steps or general engagement with the activity, "Exclusive" rewards for stuff like this is key to player excitement.
- The current goals were far too high, which resulted in a lack of visible progress. As such, folks felt like their contribution had no meaning, and ditched the event pretty quickly.
- The current objective focuses on a Public Event that's been available since the launch of the season - without new rewards or reasons to visit the event, there's a bit of burnout.
- Public area matchmaking can be frustrating when trying to find a space with enough players to attempt the event
I'm not going to touch on feeback that deals with spoilers just yet.