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Throughout the many seasons, excluding Forsaken’s, we have heard Bungie constantly say how they want us to come back weekly for seasons and experience what has changed. However, the seasons since Undying have failed to do so in a cohesive and easy to play manner. But Chosen, has somehow managed to solve many problems at once and creat a Destiny where players do not feel a FOMO or a pressure to grind meaningless bounties weekly or daily for a pinch of bright dust or a few levels on their season pass. The season challenges have created a compelling reason to play seasonal content, do specific activities, complete the damn flashpoint, and most importantly, create a halfway decent interest in doing Gambit every week besides grinding for Bottom Dollar.

Need less to say, this seasons changes have foundationally changed Destiny from the monotonous grindy bounty simulator game to one where I look forward to coming back each week, despite the lack of a new activity or Nine story quest from Xur or even new weapons from something like the Sundial.

I just wanted to applaud Bungie for this change that seems small but changes so much for players who have been getting bored with the game and don’t want to or don’t have the time to dedicate to Destiny and the never ending level ups that we need.

😘

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over 3 years ago - /u/dmg04 - Direct link

Cheers, and thanks to all sounding off in replies w/ feedback.

Personally, I've been looking forward to this feature since we got eyes on it internally. Love that some weeks I can take it a bit easier than others, knowing challenges can be completed at any time in the season.

While things like "Masterwork a piece of armor" can be costly, there are multiple weeks (and even a few new ways to get golfballs) to get the objective done! Definitely see comments on the Infamy ranks not being retroactive and some confusion on what's retroactive vs what isn't, will pass that up to the team.