Original Post — Direct link

The experiment of slowing games down via longer respawn timers is having an unintended effect on the player experience. Longer respawns, while effective at reducing the uptime of abilities and supers, are also effective at either 1.) allowing the enemy team more time to position for spawn camping or 2.) snowball objective games like Control by allowing more map movement and dominance for the living players.

It’s time to revert the spawn timer back to its pre-patch time (I think it was 4 seconds?)

External link →
over 2 years ago - /u/dmg04 - Direct link

Team will be looking at this over the next couple of weeks. Will let y'all know what's happening when a decision has been made.