Original Post — Direct link

Seriously, who at your Studio came up with this bullsh*t? You maybe thought that people would go in, have some fun with this task... Do you know what really happens?

Tryhards farming average and bad players who don't play that mode at all. Because they don't play it they don't have a skill rating for that mode which matches them with all types of skill levels. This ruins the fun in the mode.

Next problem is that you have to land super kills in that mode for progress which leads to people sweating like hell for most super energy. By default you get only 1 super per rumble match. If you suck in that mode and the kind of pressure applied to your playstyle you barely will get more than 1 kill with a super which means you have to play this mode, go in, wait for your super to be ready (which takes around 4 minutes of deaths and kills, suffering to stay alive and barely any kind of fun), then you try to get a kill with your super.

Due to mindbenders and astral horizon being meta in every gamemode the chance of dying in super is even bigger because of crossfire and said shotguns. You probably get the one kill, die, and leave the lobby because you know you won't get another super in the short matchtime and small score limit. Then you continue this suffering which takes around 4h to get done at best for average and bad players.

This results in people simply sweating, supering and leaving matches besides from those leading the lobbies.

If that is what you had in mind Bungie, well done. Stupid idea.

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over 4 years ago - /u/Cozmo23 - Direct link

Thanks for the feedback. I'll let the team know that super kills in Rumble make for a poor experience and can incentivize quitting out of matches early.

over 4 years ago - /u/Cozmo23 - Direct link

Originally posted by ApocDream

incentivize quitting out of matches early.

Rofl, way to take the wrong message here.

Sorry, the main point I took was the whole thing was a poor experience. Was there anything else I should bring up on this topic?