over 1 year
ago -
Diablo
-
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Transcript (by Youtube)
2s | DARKNESS HAS RETURNED |
---|---|
7s | DIABLO IV |
10s | DIABLO WAS BORN OF GOTHIC ARTISTIC ROOTS |
15s | SO WE IMMORTALIZED THE GAME'S HAUNTING BEAUTY |
19s | BY CREATING A PIECE OF ART AT EPIC SCALE |
25s | ON THE CEILING OF A FRENCH CATHEDRAL |
30s | BEHOLD A MASTERPIECE OF EVIL |
34s | I thought the mural project was absolutely not possible. |
39s | The story of the painting is really the hero's journey |
42s | in their confrontation with Lilith. |
44s | We hired a team of modern-day masters, |
47s | led by Adam Miller, |
48s | to bring the painting to life. |
50s | This job intrigued me because it was painting a church. |
53s | They wanted something in a baroque style, |
55s | and the scale and the speed of it seemed a bit insane, |
59s | so I thought, "Let's give it a try." |
62s | And I asked him when he was on site, has he done anything like this before. |
66s | He said, "No, absolutely not. This is insane." |
70s | The art direction for Diablo IV is really rooted in this idea |
74s | of delivering on the fantasy of a dark, gothic, medieval world. |
82s | So when Adam called me up and he told me about this project, |
85s | I was like, "Wait. We're painting what? And how big?" |
94s | It's unlike ordinary realistic painting. |
98s | You have to go bigger and bolder. |
101s | I think the main goal was really to make something just epic in scale |
106s | and call back to a time of Michelangelo and da Vinci |
111s | and these old masters |
113s | that defined a generation of art, |
115s | and it's an honor to be associated with it. |
120s | It's been a long journey, |
121s | and I cannot wait for players to experience the game for the first time. |
125s | I'll see you in Sanctuary. |
128s | DIABLO IV |