almost 3 years ago - Trello - Direct link

Update #1

Interface

  • It is now possible to set the color of the crosshair layers to be translucent

HUD

  • The Ally and Enemy score HUD elements now have a score with the background of the team colors, larger avatars and a segmented health bar
  • The Weapons list HUD element now has a customizable Colored bit width
  • The NotoSans-Regular font is now available
  • The Final Scoreboard’s 2nd team color is now being displayed correctly

Sounds

  • There are new movement sounds in first and third person which can be described as Star Wars-like or bucket-like, these sounds have not been refined, they were added to test if they improve players’ ability to track other players around a map
  • The issue with missing movement sounds when walking on certain surfaces has been fixed

Visual changes

  • The PNCR’s beam is once again visible from infinite range

Maps

  • wo_prb_01 has been updated
  • wo_prb_02 has been updated with some collision changes
  • A version of wo_prb_02 with more art is now available, to play it open the console (~) and type /edit temple_omar

Update #2

Interface

  • It is now possible to set the color of the Zoom Crosshair layers to be translucent
  • The Wipeout image in the Quick Play menu has been updated

HUD

  • Multiple HUD elements’ performance has been optimized
  • The You Fragged HUD element has new styling and behavior
  • The Ready up message now has text shadow
  • The Icon element’s stroke option is now representative of your settings within the HUD editor

Visual changes

  • The Eggbot’s weapon is now placed in a Megaman-like position Recent animation changes:
  • The Eggbot crouch walk animations have been changed to better fit the speed of the Eggbot
  • The Eggbot left and right strafing animations have been given a slight rotation on the base to allow for the legs to stick out further
  • A couple of new menu idle animations have been added
  • The Grenade Launcher’s firing animation has been given a more powerful kickback
  • The Shotgun’s fire animation has been tweaked as it felt a bit lacking
  • The Blaster/Void Cannon and Machinegun firing animations have been tweaked to better fit the sound and a some random kickbacks have been added to avoid the idle animation looking too similar

Maps

  • temple_omar has been updated