almost 3 years
ago -
Trello
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Direct link
Update #1
Interface
- It is now possible to set the color of the crosshair layers to be translucent
HUD
- The Ally and Enemy score HUD elements now have a score with the background of the team colors, larger avatars and a segmented health bar
- The Weapons list HUD element now has a customizable Colored bit width
- The NotoSans-Regular font is now available
- The Final Scoreboard’s 2nd team color is now being displayed correctly
Sounds
- There are new movement sounds in first and third person which can be described as Star Wars-like or bucket-like, these sounds have not been refined, they were added to test if they improve players’ ability to track other players around a map
- The issue with missing movement sounds when walking on certain surfaces has been fixed
Visual changes
- The PNCR’s beam is once again visible from infinite range
Maps
- wo_prb_01 has been updated
- wo_prb_02 has been updated with some collision changes
- A version of wo_prb_02 with more art is now available, to play it open the console (~) and type
/edit temple_omar
Update #2
Interface
- It is now possible to set the color of the Zoom Crosshair layers to be translucent
- The Wipeout image in the Quick Play menu has been updated
HUD
- Multiple HUD elements’ performance has been optimized
- The You Fragged HUD element has new styling and behavior
- The Ready up message now has text shadow
- The Icon element’s stroke option is now representative of your settings within the HUD editor
Visual changes
- The Eggbot’s weapon is now placed in a Megaman-like position Recent animation changes:
- The Eggbot crouch walk animations have been changed to better fit the speed of the Eggbot
- The Eggbot left and right strafing animations have been given a slight rotation on the base to allow for the legs to stick out further
- A couple of new menu idle animations have been added
- The Grenade Launcher’s firing animation has been given a more powerful kickback
- The Shotgun’s fire animation has been tweaked as it felt a bit lacking
- The Blaster/Void Cannon and Machinegun firing animations have been tweaked to better fit the sound and a some random kickbacks have been added to avoid the idle animation looking too similar
Maps
- temple_omar has been updated