over 2 years ago - Trello - Direct link

Visual changes

  • The Masta Blasta’s projectiles are now red

Gameplay

  • Frags with the Diabotical are now dropping green health globes correctly which heal for 25 HP if you have less than 100 HP, it does not overheal (can still be grabbed/denied if you’re over 100)
  • The Siphonator now has 100% lifesteal and 100% healing - hitting an enemy with a weapon that does 10 damage will give you 10 HP, hitting a teammate will heal them for 10 HP (recent unreported change)
  • The Smoke Weeble’s radius has increased from a minimum of 700 units to 910 units, and from a maximum of 800 units to 1040 units - the smoke varies in size after being deployed (recent unreported change)
  • The Crossbow is no longer in the Superweapon category, it is now a regular weapon that shares the same keybind with the PnCR (the PnCR has selection priority when you have both and ammo for both)
  • The Crossbow bug that caused 2 instances of damage to happen has been fixed
  • The Crossbow’s damage has been reduced from 80 to 60

Maps

  • ctf_waterworks_wip has been added with some changes to the bases
  • A rogue hole in Furnace’s blue room has been met with justice

Editor

  • The eye dropper tool has returned to the editpad, it can be used to pick a color from any element present on the screen