over 2 years ago - Trello - Direct link

Some recent changes that hadn’t been reported and some changes from today HUD

  • New HP bar and Armor bar appearance
  • Bar dividers are now called segments
  • The default HUD now includes 8 segments for HP bar and Armor bar
  • The Crosshair center alignment has been fixed
  • The G-Meter’s keyless/minimalist version has lower opacity and less aliased
  • The G-meter’s outer rings default thickness is now thinner at 25%, compared to the previous 30%
  • The Current Ammo HUD element now has a text-shadow option and a disable circle option
  • The Frag Feed has been fixed
  • The background color of the scores in the tab Scoreboard have been fixed
  • The Score colors on the Ally and Enemy score elements have been fixed
  • The scores at the top are working again
  • When dead your teammates and enemies now show up on the correct side of the screen
  • There are now respawn timers under the teammate and enemy avatars
  • There’s now an Unready/Ready message under the avatars (currently it’s not resetting after a match starts, its appearance is not final)
  • The UI animations’ performance has been optimized

Visual changes

  • Prop animations have returned
  • The Slowfield Weeble’s appearance has changed, it’s now light blue and instead of a half closed eye there’s a clock-face (note that the weapon pickup is currently using the old appearance and there’s an issue with the slowfield not being visible)
  • The trail of the Slowfield Weeble has changed color to match the new light blue

Gameplay

  • In the Wipeout mode players now start with 200 HP and 100 Armor
  • In the Wipeout mode the Weapon9 (BFG), Minigun and Grenade launcher have been removed, the Machinegun with 100 ammo has been added
  • In the Wipeout mode the Shaft’s ammo has changed from 250 to 200
  • In the Wipeout mode the initial respawn time for the first member of the team to die is now 5 seconds

Spectating

  • The weapon that a player is holding when you start spectating them is now the correct one
  • You can now dead-spectate switch between player being followed in the Wipeout mode, however you are not yet limited to spectating teammates only
  • There is currently an issue with the HP and Armor not being updated upon spectating a player until they change, and with the Shaft beam appearance

Maps

  • wo_prb_02 has been updated, the water sections have changed, the new water wheel prop has been included, there’s a wider bridge in the lower garden teleporter
  • ca_prb_01 has been updated to include more art
  • wo_mrh_01’s deep acid pools now have liquid that reaches their bottom

Editor

  • The Explosive Weeble pickup isn’t working at the moment