almost 3 years ago - Trello - Direct link

Interface

  • In Ranked: fixed the Arena 1v1 card being called Arcade
  • The Custom Game’s more settings submenu now has options for: ready percentage, warmup time, minimum players and maximum clients
  • The map thumbnails of the duel maps have been updated
  • Some translations have been added

HUD

  • The hud_definition’s element and property names have been shortened to allow for more elements and/or properties to be used at the same time, however as a consequence of this you will need to Reset your HUD in Settings->HUD->Reset HUD or recreate your custom HUD
  • Fixed the Armor and HP bar’s skew option not working correctly when the left fill option was selected

Sounds

  • After Weebles are thrown they now say “weeeeeeee!” while flying

Visual changes

  • When launching the game the Menu eggbot is no longer waiting on the podium, instead the eggbot flies in once the menu loads

Maps

  • wo_prb_04_wip has been updated with some changes to the docks area and items have been added for what will be the Brawl version of the map
  • duel_mindflayer has been updated, the Red Armor has been swapped with the Megahealth; the low ground is smaller and less connected; wider hallways and staircases; replaced the bridge in the former Megahealth room with a ledge that has a Smoke Weeble
  • duel_facility_wip_col’s collision has been updated
  • ig_stronghold has been updated with some fixes to props that had been modified
  • The position of the eggbot during the player showcase that happens before the Play Of The Game has been adjusted in the duel maps

Editor

  • The undo function now works correctly when dragging props
  • The undo function now works correctly when adding entities
  • The undo function now works correctly when undoing a deletion of a large number of entities
  • The undo function now works correctly when removing all types of invisible blocks
  • Deletions made with wildcards are now stored in the history for the undo function
  • Modifying block types no longer undoes the previous 2 actions
  • Type 4 blocks (invisible blocks with weapon collision and without player collision) can now be selected regularly by clicking them

Server

  • Fixed an issue where spectating could affect the ready count