almost 3 years
ago -
Trello
-
Direct link
Interface
- In Ranked: fixed the Arena 1v1 card being called Arcade
- The Custom Game’s more settings submenu now has options for: ready percentage, warmup time, minimum players and maximum clients
- The map thumbnails of the duel maps have been updated
- Some translations have been added
HUD
- The hud_definition’s element and property names have been shortened to allow for more elements and/or properties to be used at the same time, however as a consequence of this you will need to Reset your HUD in Settings->HUD->Reset HUD or recreate your custom HUD
- Fixed the Armor and HP bar’s skew option not working correctly when the left fill option was selected
Sounds
- After Weebles are thrown they now say “weeeeeeee!” while flying
Visual changes
- When launching the game the Menu eggbot is no longer waiting on the podium, instead the eggbot flies in once the menu loads
Maps
- wo_prb_04_wip has been updated with some changes to the docks area and items have been added for what will be the Brawl version of the map
- duel_mindflayer has been updated, the Red Armor has been swapped with the Megahealth; the low ground is smaller and less connected; wider hallways and staircases; replaced the bridge in the former Megahealth room with a ledge that has a Smoke Weeble
- duel_facility_wip_col’s collision has been updated
- ig_stronghold has been updated with some fixes to props that had been modified
- The position of the eggbot during the player showcase that happens before the Play Of The Game has been adjusted in the duel maps
Editor
- The undo function now works correctly when dragging props
- The undo function now works correctly when adding entities
- The undo function now works correctly when undoing a deletion of a large number of entities
- The undo function now works correctly when removing all types of invisible blocks
- Deletions made with wildcards are now stored in the history for the undo function
- Modifying block types no longer undoes the previous 2 actions
- Type 4 blocks (invisible blocks with weapon collision and without player collision) can now be selected regularly by clicking them
Server
- Fixed an issue where spectating could affect the ready count