over 2 years ago - Trello - Direct link

Netcode

  • Fixed an issue in the projectile netcode granting excessive advantage to high ping players.
  • Fixed an issue causing some players to intermittently disappear caused by a recent fix.
  • The lag between the visual position of the players and their logical positions has been further slightly reduced. This should result in increased synchronicity between the players’ positions and their projectiles, slightly lower knockback reaction time and fewer instances of shot-while-in-cover. Further decreases to this delay are still planned.
  • Players who are lagging will now automatically have their netcode degraded to lose the ability to backwards-reconciliate hitscan and projectile fire, resulting in fewer suddenly-advanced projectiles and fewer instances of shot-while-in-cover incidents due to lag on the attacker’s end.
  • Players who are suffering from severe lag will not be able to move. The thresholds that we have set for this condition and the item above are tentative and will be tweaked according to feedback.

Performance

  • A RAM memory leak that would potentially leak hundreds of MB in a very long session has been fixed.

HUD

  • There is a new HUD element called Lag Indicator which is a warning that you are currently lagging and that you are subject to the penalizations outlined in the netcode items above.
  • Fixed an issue with the Frag Notice HUD element displaying incorrect messages if the Hide assists option was toggled on.

Interface

  • In Settings-Controls there’s now an option to rebind the Ready key.

Customization

  • Some new avatars from the Twitch drops avatar campaign have been added for streamers and their viewers.