almost 3 years ago - Trello - Direct link

Unreported changes before Weekend 2:

  • The Implosion Weeball’s ground pull (negative knockback) has been increased from -250 to -300
  • The Implosion Weeball’s splash radius has been increased form 260 units to 280 units

During Weekend 2 at the start of Day 2 CET, there were some unreported changes with the Shaft that we decided to not reveal until after the weekend:

  • The Shaft’s rate of fire has increased from 55ms to 46ms (fires faster now)
  • The Shaft’s damage has been reduced from 7 to 6 damage
  • The Shaft’s air knockback has been reduced from 9.8 to 9.6

Additionally:

  • On Day 2 the Melee’s damage was been reduced from 100 to 75 damage
  • On Day 3 the changes to Outpost Dunia were reverted on Sunday
  • On Day 3 the Melee’s animation was made faster to better match the instant hit when attacking with it