over 2 years ago - Trello - Direct link

Also on Reddit Most of this update has been available for a bit but there were some more fixes after in smaller updates, still, patch notes have been taking too long to come out, apologies for that

Masterserver and matches

  • Brawl Instagib FFA is now an option in Quickplay’s Arcade modes. Similar to Brawl FFA this is a mode with 8 players where the objective is to get the highest score by fragging players. The mode is played in the Wipeout/Brawl maps (no pickups), players spawn with PnCR and Knockback Weeball - this mode is currently not playable in Custom Game

Visual changes

  • Volume lights have been fixed

Gameplay

  • In Duel one frag/self-frag now affects the time limit change by 30 seconds instead of 20 seconds

Input

  • It’s now possible to bind Tab to a different function other than the scoreboard (press tab when setting a key in controls or use /bind tab COMMAND (replace COMMAND with the name of the command)
  • It’s now possible to bind another key to show the scoreboard with /bind KEY scores (replace KEY with the name of the KEY)

Maps

  • Kasbah a new duel map has been added, this map uses the Medina theme, has more verticality than the rest and a bigger size overall. This is the first Duel map to feature the Grenade Launcher and after the recent changes to F1sk’s House, the second map to have a Machinegun pickup
  • Bioplant has had some fences taken out, some walls have been smoothed, the ledge from the PnCR teleporter exit to Mega has been widened, the teleporter near the Shaft has been placed in the middle and within the wall, the stairs in the map have new collision to make rockets feel better on them
  • In Outpost Dunia you no longer bump against the arch when going up the Megahealth jumppad; after some confusion was reported about the teleporter in the bottom of the Blue room, a new technology has been developed and immediately employed to help with this area; the stairs in the map have new collision to make rockets feel better on them
  • Frontier has had some collision improvements, the stairs in the map have new collision to make rockets feel better - a mysterious figure has been collecting various items left on the ground, had this individual left them there? are they being stolen? being thrown into some pile behind the Blue door that could overflow at any minute? these and many other questions remain unanswered
  • In F1sk’s House the stairs in the map have new collision to make rockets feel better on them
  • Wellspring’s collision has been updated
  • Refinery’s collision has been updated
  • Furnaces’ collision has been updated Thank you for all the reports about collision, note that some are due to the map itself and can be fixed by the people working on the map but some will require some collision code fixes