almost 3 years
ago -
Trello
-
Direct link
Interface
- The header’s fade-in, fade-out has been improved
- Tooltips for the menus have been added when you hover over the icons (the issue with them being displayed behind the icon is known)
HUD
- More UI optimizations, including a fix to a very significant lag spike that happened when you were hit with the Shotgun
- The Final Scoreboard is working again and it has a new look
- There is now a temporary way to set the HUD that the Reset HUD button will reset to, edit
Diabotical\ui\html\janky_temporary_sandbox_for_letting_priv_testers_mess_with_default_hud_definition.txt
with your hud_definition found in Documents\Diabotical\Settings.txt, you can also upload this file so people can easily try it with just a file replacement - Spectators have been removed from the Tab Scoreboard and the Final Ccoreboard
- The Melee weapon now shows up on the weapons list and has an infinite symbol in the ammo counter
Sounds
- The Movers (doors, elevators), have a new sound when moving
Visual changes
- The notorious bug where visual projectiles were shot from an opponent that had directly hit you with a projectile has been fixed - these projectiles would go through walls and through Eggbots which could cause a lot of confusion
- The environmental decals are no longer displayed on top of Eggbots
Spectating
- When playing Wipeout you no longer start spectating immediately when you die, you now get a grayscale screen in the place that you died, without your HUD and weapon model and after a few seconds you start spectating and color returns
- In the Play Of The Game the camera is no longer inside of an Eggbot’s shell
- When spectating the camera is no longer inside of an Eggbot’s shell (happened after they died and respawned)
Maps
- wo_prb_02 has been updated, a highlight is that the type of elevator has changed to a thin platform
- A Brawl version of wo_prb_02 with pickups has been added called br_wellspring