almost 3 years
ago -
Trello
-
Direct link
Since the last update some of the focus has been on a separate UI branch to transfer the UI backend from Coherent GT, to Coherent Gameface but some other things have also been done Interface
- The simple decals are now working and have thumbnails
- New decals have been added, search for
button
,valve
,bubblegum
,flower decal 6
,ying
,phantom
,skull
,blush
,sweat
,mouth 26
,mouth 27
,eye 47
,tag 13
,tag 14
,tag 15
,tag 16
,tag 17
- In Custom Game the map thumbnails are now updated for everyone in the lobby immediately
- In Custom Game the map duel_gx_01 now has a thumbnail
HUD
- In Instagib the pickup notice for the entities dropped by dead eggbots now reads “Coin” instead of “Ghost”
- The pickup notices for the Machine Gun and Grenade Launcher ammo are now working correctly
Sounds
- In Instagib there are now 2 different sounds when you pick up a coin, 1 for coins dropped by allies, 1 for coins dropped by enemies
- The CTF specific announcer lines have been updated
- The announcer lines for multi-frags are no longer counting frags from a previous round
- The Blaster, Void Cannon and the Machine Gun have new firing sounds
Visual changes
- In CTF the flag is now always visible on the eggbot carrying it and it has the correct color
- In CTF the bases are now indicated through walls when the flag is present
- In CTF the dropped flags now display the team color of the flag
- In CTF the indicators seen through walls on the dropped flags now display the team color of the flag
- The powerup indicators, particle effects of dropped objects, and the teleporter particle effect are no longer visible in the menu (when you press Esc while in a map)
- In Instagib the Ghosts are now Coins with enemy coins being golden an ally coins being silver
- When players die while hold the melee weapon they no longer drop it
- The railing on top of the Machine Gun is now shinier
Gameplay
- Fixed issue where Wipeout and Clan Arena round scores were being reset at the start of a new round, meaning that matches will now always end when the score limit is reached
- In Clan Arena 1v1 (Arena) players now have to frag their opponents twice each round instead of once
- The Clan Arena starting Armor is now 100 - it was incorrectly set at 200 and ticking down to 100
- When carrying the Diabotical power-up the rocket launcher self and enemy knockback is now 150% of the regular knockback instead of 200%
- Projectiles affected by gravity can now interact with shootable triggers (for example Crossbow bolts can now push buttons)
- Bouncing projectiles can now interact with shootable triggers (for example Grenade Launcher grenades can now push buttons)
- The Crossbow’s projectile now penetrates through eggbots
- The Grenade Launcher ammo and the Machine Gun ammo now give you ammo correctly (previously you could pick them up but they had no effect)
Maps
- duel_facility_wip has been added, this is the Medieval theme version that promEUs worked on during his stream yesterday
- duel_facility’s (the old theme) collision has been updated, you can no longer leave the map through the open ceilings
- duel_outpost_dunia_wip’s collision has been updated
- wo_wellspring_ma_lighting has been added, which includes some alternative lighting with some darker shadows
- df_p0_04 has been added
- df_p0_01 has been updated with layout and visual changes
- duel_gx_01’s lighting has been updated
- The example map (
/edit example
) has been updated with the Grenade Launcher ammo, Machine Gun ammo and Crossbow pickup
Editor
- Broken Japanese theme props have been added including thumbnails - search for
broken
- A dragon ornament and a golem prop have been added, including thumbnails
- Thumbnails for the nature theme props and for other plant props have been added - search for
nature
andtree
- The Grenade Launcher ammo, Machine Gun ammo, and Crossbow pickup are now available in the editpad, you can search for
weapon
or they can be added with/add ammomac
,/add ammogl
,/add weaponcb
respectively
(the suspected perpetrator of this mess can be seen standing near the bottom right of the image)