A Russian translation provided by ne pikharov: https://vk.com/@diaboticalrus-patch-notes-06-03-2020
Masterserver and matches
- Improved Masterserver stability
- Reintroduced continuous matches in Quickplay
- Reintroduced match refills in Quickplay
Interface
- There is a new Map Vote screen which indicates the mode that you’re playing
- Your Party members are now also shown in the Quickplay menu, not just at the top of your friends list
- Alphabetical binds now have priority over numeric ones in controls menu
- There is a new Select and a Fly/noclip keybind option in the editing controls
- Fixed the issue with the terrain tools’ binds not being displayed
- Updated translations
- Press Fire to respawn is now displayed in Arena to indicate that you can respawn
- There is now a HUD message when you reach the Golden Frag period
- Duel has been added to the Custom Game list
- Brawl FFA has been added to the Quickplay queue
- Added crosshairs
- Prevented writing html in chat
HUD
- In Arena and Duel your number of stocks/live is now displayed in the score element
- The G-Meter has received potential performance improvements
- Updated Item pickup icons
- There is now an option to display the name of the current Weeball
- The Default HUD has been updated, you can press Reset HUD if you would like to use it
Gameplay
- The Blaster and Super Blaster’s hit radius has been reduced from 1 unit to 0.5 units
- The Blaster and Super Blaster’s rate of fire has been decreased from every 100ms to 110ms (shoots slower)
- The Blaster and Super Blaster’s weapon switch time to other weapons has been decreased from 400ms to 100ms
- The Shotgun and Super Shotgun’s ground and air knockback has been increased from to 3 to 3.5
- The Rocket Launcher’s splash radius has been reduced from 119 units to 118 units
- The Shaft’s rate has been decreased from 50 ms to 55 ms (shoots slower)
- The Shaft’s air knockback has been increased from 9.5 to 9.8
- The Shaft’s weapon switch time to other weapons has been decreased from 150ms to 100ms
- The Machinegun’s weapon switch time to other weapons has been decreased from 200ms to 50ms
- In Brawl Haste and the Siphonator now spawn at the minute 1 and then Diabotical and Vanguard spawn at minute 3 (order of the rotation switched)
- Brawl FFA Test is now 8 minutes long
- Wee-bow Instagib is now 5 minutes long and its overtime has been reduced from 2 minutes to 1 minute
- Wipeout, Arena, Rocket Arena and Shaft Arena are now first to 3 rounds (Wipeout was first to 4, others were first to 5)
- Fixed Weeballs in Wipeout being the same for all players during a round
Input
- mouse_filtering option has been added (this option is sometimes referred to as mouse smoothing)
Visual changes
- In Duel when a player reaches the Golden Frag period their weapon in first person is now gold, the eggbot in third person is now gold (the weapon remains as its normal color to indicate more clearly which one is being held, at least for now while the models are new for players)
- The Wee-bow Instagib coins now have an outline and look different
Audio
- When loading a map there is now an announcement of the map name and a map song which decreases to 40% volume when warmup is reached and fades out over one second if the match starts while song is still playing
- In Wee-bow Instagib the pain sounds have been removed
- In Wee-bow Instagib the frag announcer lines no longer play when picking up coins
- In Wee-bow the coins pickup sounds have been updated
- In Wipeout when you are the last player alive you no longer hear Egg Hunt but hear instead “Siphonator” and the Siphonator activation noise, then when you are no longer the last player alive you and other players hear the Siphonator deactivation sound (the enemy team continues to hear Egg Hunt when hunting down the last remaining player)
- In Duel there is now a global Golden Frag announcer line when a player reaches the Golden Frag period
Performance
- Bots now unload from the practice range when you change map
Maps/collision
New maps!
- Introduced Enclosure to Arena, Rocket Arena, and Shaft Arena
- Introduced Crystal Cove to Wipeout and Brawl (item version)
- Introduced Furnace, Refinery and Wellspring versions with items to Brawl
- Introduced Terminal to Instagib
- Introduced Outpost Dunia, Bioplant and Frontier to Duel
- Continued work on collision issues reported during the beta and on weekend 2 maps
Arena Junktion - Fixed missing weaponcollision on several doorframes - Raised the height of the ceilings - Fixed weaponcollision on a lot of props used on this map
Wipeout Wellspring - Fixed all of the convex 45 degree hallways to remove tiny bumps in movement - Fixed several stuckspots on the outskirts of the map - Improved weaponcollision on the statuehelmet Refinery - Made the zeppelin slippery - Narrowed the pit to the slide slightly - Added a few vent smoke particles around the map - Fixed yet more out of bounds stuckspots on the rocks around the map
Weebow Egg-plant - Opened access to the top area of the middle where the shipping containers otherwise travel through Stronghold - Improved collision on the side jumppads Practice - Added more items around the map to better represent the arsenal available
- Fixed the collision of various props
Map editor
- Added various new props (sorry no thumbnails yet)
- Fixed unnecessary trailing zeroes in editpad
Customization
- Unleashed Smileyblue