over 2 years ago - Trello - Direct link

Visual changes

  • Fixed an issue where weapon animations would loop while not firing them

Interface

  • Fixed an issue that prevented Custom Games from showing the correct mode options
  • Updated the Victory and Defeat screens’ visual effects
  • Updated translations

Maps

  • In Oxide, some spawns have been adjusted and redundant ones removed for better outcomes when playing Extinction, Blaster ammo has been added to the upper orange area (orange walls), adjusted the position of the Rocket Launcher near red so that it’s easier for new players to spot
  • In Sunken, fixed an issue where it was possible to throw the MacGuffin out of the map
  • Collision fixes to Wellspring

Gameplay

  • Fixed the issue of grabbing a weapon or ammo lowering your current ammo in modes where a weapon’s starting ammo is higher than its maximum pickup amount
  • game_weapons is a command that can be used to set starting weapons and ammo following the format game_weapons: shaft 111, rocket_launcher 10; (weapon name, space, ammo count, then comma to separate multiple weapons), the names of the weapon are: sword, machinegun, blaster, super_shotgun, rocket_launcher, shaft, crossbow, pncr, grenade_launcher, healing_weeball, they need to be followed by an amount of ammo in order to be included

Editor

  • Fixed multiple materials that were showing up as invisible

HUD

  • The Machine Gun Ammo pickup notice now uses the correct Machine Gun color