Interface
- A more detailed FOV converter preview is being worked on
- Some cleanup work in the UI files has been done for the sake of organization and possible perfomance benefits
- Translations have been updated
HUD
- The cooldown progress indicators in the Dashboard are now short bars under their respective icons
- The keybind indicators in the Weapon Inventory and Dashboard elements will now show an icon instead of acronyms if the bound key is a mouse button or scroll action
- The annoying message to ready up in the middle of the screen in Time Trials has been removed, keep in mind that you can press F3 or your equivalent Ready bind to respawn at the start
- The “You have lost the flag!” message no longer plays when you capture the flag
Sounds
- New Eggbot pain sounds
- Picking up the Vanguard now says Vanguard instead of Incoming Vanguard
- There is now a different announcer line for when you pick up the enemy flag and when a teammate picks up the enemy flag
Visual changes
- The menus now use a new podium prop on which the eggbot stands
- A new work in progress model for the Blaster/Void Cannon has been added
- The bug where if you had the flag and the Diabotical powerup, your weapon model would have a blue overlay effect that would persist until death if the flag was held by the end of the powerup, has been fixed. Grabbing the flag will now give you that blue effect which will only stay while you have the flag and will turn into a yellow overlay for the duration of the Diabotical if it’s picked up
Performance
As a result of the performance improvement process there are some visual bugs still in the game (like objects that are visible through walls) which will be fixed soon - Fixed an issue where corrupted or invalid dynamic model component meshes would slightly affect performance lightning pass micro-optimizations - Fixed global shadow boundary not blending correctly into horizon in low quality setting - Scene manager rewrite to shift some burden from cpu to gpu for stability, with some gpu optimizations to make room for the shift - Shadow mapping optimizations - Block geometry rendering optimizations - Prop rendering optimizations - Material system optimizations - Optimized several material shaders
Gameplay
- The rage reward mechanic has been removed from duel
Maps
- ctf_dojo’s collision has been updated
- ctf_dojo_wip has been added which has some more art and a new path to the flag
- duel_bioplant_wip_col has been added
- wo_prb_04 has been updated
Editor
As a result of the performance improvement process there is a visual issue affecting the prop highlighting in the editor at the moment
- exo_pipe
has been added (and thumbnail)
- More medieval props have been added recently, search for wallplanks
, mine
, net
,pulley
, crane
, med_cliff
, hay
, shelf_02
, spiderweb