over 2 years ago - Trello - Direct link

Audio

  • Fixed the hit beeps for shotgun not correctly varying according to the damage inflicted. Masterserver and matches
  • Fixed an issue where the client would incorrectly proceed to join a warmup or custom match after a matchmaking match was found.
  • Fixed an issue where clients reconnecting to the masterserver within timeout limits would leave existing parties and lobbies.

Editor

  • Added a new type of clip option called “sound” which can be used on props causing them to completely occlude sound queries. This can be used where finer control over complete audio occlusion is desired such as preventing open ceilings in different rooms from carrying the sound if they are only wanted for aesthetic reasons. To use it you can select a prop and type the command /forsel set %1 clip audio
  • Added a special prop to the editpad called “sound_blocking_box_corner” that carries the new sound clip option.

Spectator

  • Implemented caster locking for broadcasting teams. It’s now possible for a spectator to use the console command /casterlock in order to attach to another spectator’s perspective. Invoking this action again will cycle to other spectators and stop cycling once all have been cycled through. When a spectator has used `casterlock, and then manually selects a player number or follows the next/previous player this spectator will automatically be detached from the caster lock.

Maps

  • In Alchemy WIP, a leftover spawn from an unused part of the map has been removed and access has been blocked to that section. Thank you to ben_afps for the report.
  • Collision fixes to Icefall.

-The Shop has been updated.