almost 3 years
ago -
Trello
-
Direct link
Interface
- In Custom Game you can now launch duel_outpost_dunia_wip directly and other maps with long names (recent unreported change)
- In Custom Game the map duel_gz_02 is now available
- In Customize there is now a maximum amount of space that decal can take up, when this space is reached you will not be able to apply more decals of that size or larger
- In Customize the zoom function with the mouse wheel is working again
- In Customize the current decal selection indicator is no longer rendered when no editing tool is selected
- Further work to migrate to Gameface
HUD
- The HUD is now immediately updated to display when a teammate grabs the flag
Sounds
- The Machine Gun ammo pickup now has the correct sound
- Bell hit sounds have been added
environment_trigger_bell_hit1
andenvironment_trigger_bell_hit2
Visual changes
- The Yellow Armor pickup pad now says 75 instead of 50 to match the correct armor value/color
- The Armors are now brighter
- Particles effects system improvements
Gameplay
- In Instagib the Knockback Weeble’s cooldown has been reduced from 1.5 seconds to 1 second (recent unreported change)
Maps
- duel_gz_02 has been added
- wo_prb_04 has been added (recent unreported change)
- wo_prb_04 has been updated
- duel_bioplant_wip has been added, which is a version of duel_bioplant with some art changes, mostly on the 5hp bubble corridor and the Void Cannon corridor for now
- duel_facility_wip has been updated
- b/wo wellspring have been updated, the bells now make a bell sound when hit with the melee weapon
- duel_frontier_wip has been updated, the bell now makes a bell sound when hit with the melee weapon
Editor
- Specific collision for the dragon ornament prop and the golem prop has been added
- The graphical glitch in the collision inspector has been removed
- It is now possible to make a sound play whenever a prop is triggered, follow the same procedure as you would to create a mover but use
action none
instead and on the target setaction_sound_start
, for example/add prop1
,/set prop1 target prop1
,/set prop1 action none
,/set prop1 action_sound_start environment_trigger_bell_hit1
- It is now possible to specify that a shootable prop is melee_only with
/forsel set %1 melee_only true
- this can allow for the bell to only make the bell sound when hit by the melee - When you die with the editpad out you will now spawn with the editpad out
- When you switch to the editpad the weapon particle effects will now disappear
- The 0 key is now bound by default so that the 10th texture in the editpad palette can be used
- Thumbnails have been added for props that can be found by searching for
rubble
,rock
,cliff
,stairs
,ramp
,boulder
(the textured ones) and some other props - In the editpad the Blue and Yellow armor now appear correctly as Armor 50 and 75 instead of 25 and 50
- It is now possible to change the rotation, absolute position and relative position of an entity through the editpad by selecting it, raising the editpad, going to the properties menu, changing a value and pressing enter. For relative movements you can add or subtract the value that you wish, for example when the position X is 1000 and you want to move it 50 units along the positive side of the X axis you can change it from 1000, to 1000+50 and press enter - this reduces the need for console usage, note that the appearance of this menu will improve