over 2 years ago - Trello - Direct link

Interface

  • In Custom Game you can now launch duel_outpost_dunia_wip directly and other maps with long names (recent unreported change)
  • In Custom Game the map duel_gz_02 is now available
  • In Customize there is now a maximum amount of space that decal can take up, when this space is reached you will not be able to apply more decals of that size or larger
  • In Customize the zoom function with the mouse wheel is working again
  • In Customize the current decal selection indicator is no longer rendered when no editing tool is selected
  • Further work to migrate to Gameface

HUD

  • The HUD is now immediately updated to display when a teammate grabs the flag

Sounds

  • The Machine Gun ammo pickup now has the correct sound
  • Bell hit sounds have been added environment_trigger_bell_hit1 and environment_trigger_bell_hit2

Visual changes

  • The Yellow Armor pickup pad now says 75 instead of 50 to match the correct armor value/color
  • The Armors are now brighter
  • Particles effects system improvements

Gameplay

  • In Instagib the Knockback Weeble’s cooldown has been reduced from 1.5 seconds to 1 second (recent unreported change)

Maps

  • duel_gz_02 has been added
  • wo_prb_04 has been added (recent unreported change)
  • wo_prb_04 has been updated
  • duel_bioplant_wip has been added, which is a version of duel_bioplant with some art changes, mostly on the 5hp bubble corridor and the Void Cannon corridor for now
  • duel_facility_wip has been updated
  • b/wo wellspring have been updated, the bells now make a bell sound when hit with the melee weapon
  • duel_frontier_wip has been updated, the bell now makes a bell sound when hit with the melee weapon

Editor

  • Specific collision for the dragon ornament prop and the golem prop has been added
  • The graphical glitch in the collision inspector has been removed
  • It is now possible to make a sound play whenever a prop is triggered, follow the same procedure as you would to create a mover but use action none instead and on the target set action_sound_start , for example /add prop1, /set prop1 target prop1, /set prop1 action none, /set prop1 action_sound_start environment_trigger_bell_hit1
  • It is now possible to specify that a shootable prop is melee_only with /forsel set %1 melee_only true - this can allow for the bell to only make the bell sound when hit by the melee
  • When you die with the editpad out you will now spawn with the editpad out
  • When you switch to the editpad the weapon particle effects will now disappear
  • The 0 key is now bound by default so that the 10th texture in the editpad palette can be used
  • Thumbnails have been added for props that can be found by searching for rubble, rock, cliff, stairs, ramp, boulder (the textured ones) and some other props
  • In the editpad the Blue and Yellow armor now appear correctly as Armor 50 and 75 instead of 25 and 50
  • It is now possible to change the rotation, absolute position and relative position of an entity through the editpad by selecting it, raising the editpad, going to the properties menu, changing a value and pressing enter. For relative movements you can add or subtract the value that you wish, for example when the position X is 1000 and you want to move it 50 units along the positive side of the X axis you can change it from 1000, to 1000+50 and press enter - this reduces the need for console usage, note that the appearance of this menu will improve