almost 3 years
ago -
Trello
-
Direct link
Interface
- Various visual bugs involving messages showing up where they shouldn’t such as artifacts on the top left of the Custom Game menu or a press attack to respawn message on the top left have been fixed
HUD
- For the moment when making changes to your HUD I recommend loading a map, then going to the HUD editor and only switching between those, otherwise you will likely have an issue when dragging elements and scrolling through elements with the arrow buttons, if that happens, restart the game
- When adding an element from the list it now keeps the element’s name while being dragged instead of becoming an empty box
- There are now name tooltips when hovering over the clone, top layer and deletion buttons on an element’s options, and on the snap grid and show guides buttons
- An issue with the font weight being the opposite of the chosen one has been fixed
- The Weapons list’s color options have changed - you will likely have to set the color option that you want again or currently unselected weapons will have invisible icons
- The Item HUD element now has an option to hide the keybind
- There’s a new Simple Flag HUD element and a new Simple Score HUD element (separate score information and flag information which the regular Score element contains)
- It is now possible to group multiple elements by adding an Element Group and then on the Element List dragging elements to that group, after that the elements in that group will only be movable inside that space (keep in mind that how they are placed depends on the pivot option currently selected), and moving that group will move all of the elements inside of it (while keeping their position relative to each other)
- HUD editor performance improvement to only re-render the element that was just updated
- While spectating the scores are now correctly showing both teams instead of only one
Sounds - There’s a new enemy and self hurt sound option called bravo in Settings-Mods
Visual changes
- The work in progress shield has been updated, you can now see an arm attached to it when you select the Melee
- When holding the Melee there’s now a visible arm with the hammer (although the hammer and the hand aren’t attached correctly yet)
- The appearance of the armors has changed back to the shell shape with some differences to the previous shading
Gameplay
- In CTF the weapon respawn time has been reduced from 5 seconds to 3 seconds
- The are now lift jumps, when jumping or dodging on a rising platform you will get extra height (when dodging you get 50% of the height that you would with jumping)
Maps
- duel_facility_wip has been updated
- ctf_dojo_wip’s Masta Blasta has been switched with a Crossbow and the Crossbows were switched with Masta Blastas
- ctf_waterworks_wip’s weebles are now team exclusive
- medina_omar02 has been added
Editor
- Various Medina and Medieval theme props were added and modified
- There is now a momentum property that can be applied to lifts in order to modify the default height that you get from a lift jump, with the value 0 you can negate them, I would not recommend values over 2 and definitely not very high values