over 2 years ago - Trello - Direct link

Interface

  • The confirmation dialog boxes for Quit Game, Reset HUD, removed HUD element, have a new appearance

HUD

  • The default HUD’s HP and HP bar color has changed from white to green
  • The default HUD’s Armor and Armor bar color has changed from blue to white
  • The Current Ammo HUD element no longer has a circle option
  • Fixed a width bug on the HP, Armor, Current Ammo elements
  • The Frag Feed has a new appearance, with a semi-transparent background that has round edges
  • The Frag Feed now displays the correct weapon icons with the exception of the Laserpen
  • The Frag Feed now displays the player names with the correct colors (recent unreported change)
  • The Game Timer and Time Limit elements now have a text-shadow option
  • The Powerbar’s icon order has switched, Dodge is now on the left, Rage Meter is now on the right
  • The Dodge’s color has changed from blue to white
  • There’s a new Rectangle HUD element for HUD styling that includes a Border Radius option which gives the ability to set straight (0) or rounded corners (>0), a Color option and a Weapon Color option for the background color to match the color of the currently held weapon
  • There’s a new Icon HUD element which has icon options for Health and Armor, Stroke color and Fill color including transparency - you can have more than one of each element, you can drag the Icon HUD element twice and set different icons on each
  • The Pivot options have been expanded and now include: Center, Top Left, Top Edge, Top Right, Left Edge, Right Edge, Bottom Left, Bottom Edge, Bottom right
  • Because of the changes, if you are using a custom HUD you will most likely have to reposition your HUD elements or click the Reset HUD button

Visual changes

  • The Blaster’s and the Void Cannon’s lateral screen now has the appearance of glass - a more similar appearance to the ammo used by both, the ammo is both purple and blue while the Blaster’s screen is only blue, and the Void Cannon’s screen is only purple

Performance

  • Particle rendering has been optimized

Gameplay

  • The Crossbow now fires faster - rate changed from 1100 to 700
  • The Shaft now does more knockback - knockback changed from 9.5 to 9.6 (recent unreported change)
  • The PNCR is now slower to switch from - combo_rate changed from 1200 to 1300

Maps

  • wo_mrh_01 has been updated to include some doors in the existing doorframes, one teleporter has been moved, one added and teleporters now include a door that closes after someone goes inside one (this prevents players from following you through the teleporter)
  • wo_prb_02 has been updated to include a new jumppad in the statue/helmet room