over 2 years ago - Trello - Direct link

Netcode

  • Slightly reduced the visual lag between the represented player position and the logical position.
  • Improved hitscan registration when attacking players who are lagging in some scenarios - more improvements in this area are planned.

Audio

  • Adjusted the volume curve of enemy movement sounds - thank you to e r n y.
  • Adjusted the volume curve of the PnCR’s humming sound.
  • The transition between overlapping ambient sounds is now smoother.

HUD

  • Teams and players are now sorted correctly in the in-game scoreboard.

Interface

  • The various videos in the game have been brought back as the performance issue related to them has been fixed.
  • Updated translations.

Maps

  • In Monolith, the Blaster and Shaft have been slightly repositioned to be easier to grab after spawning from a nearby spawn, moved the 25HP pickup in the Smoke Weeball-Blue Armor room closer to fixed a doorframe’s collision.
    Customization **
  • Some new avatars from the Twitch drops avatar campaign have been added for streamers and their viewers.

Editor

  • Some sand block materials have been added, look for desert_sand_02 in the editpad, they can also be used on some props like snow_mounds with the commands /forsel set %1 material theme/desert/props/sand/sand_02_db9f6b_temple /forsel set %1 material theme/desert/props/sand/sand_02_ba9068_medina /forsel set %1 material theme/desert/props/sand/sand_02_b87c4d_redstone