almost 3 years
ago -
Trello
-
Direct link
Interface
- The UI backend transition from Coherent GT to Coherent Gameface has happened, this was a big undertaking that has taken some time. Its goal is to improve the performance of the UI/Game however the work is not fully finished yet as there are some performance issues and some UI aspects that still need work
- The Tournaments menu has been renamed to Events
- The FOV converter button is now more clearly indicated, though the image can still be clicked
- The Menu Framecap option is now displayed in the videos settings
- The Framecap option now has a bar in addition to the value field
- You can now press the black triangle under the bars of the Master audio volume bar, the Framecap, the Menu Framecap to reset to the default value
- In Custom Game there is now a 16 minute time limit option
HUD
- Because of the Gameface transition and some changes to the HUD elements you will need to click the Reset HUD button in the HUD editor for it to look correct
- The arrow keys and WASD are no longer captured as element movements when you have a property field of an element selected
- The currently selected HUD element now has a yellow border
- The clone and surface buttons now have icons
- For the moment the color pickers don’t have transparency support
- The Armor and HP bars now have now segmeneted corner bitmask, segmented corner radius properties
- Fixed issues preventing the second color of a HUD element with multiple color options from being changed
- It is now possible to change the background color of the Dashboard
- It is now possible to set the opacity of the G-Meter
Visual changes
- The flag model now has lights surrounding it to make it more visible
Editor
- For the time being to see any entities in the editpad’s Add menu you will have to first search for something
- There is currently an issue with how names of entities are displayed in the editpad’s Add menu
- Fixed issue causing some mouse actions on the editpad interface to be discarded when multithreaded input is enabled
- There is now a longer accepted interval between 2 clicks to count as a double click on the editpad
-
invisible_opaque_box
andinvisible_opaque_box_corner
were added which are props that share the same model withinvisible_box
but are opaque instead of semi-transparent when the editpad is selected in case it helps with placing them