over 3 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
over 3 years ago - Mien - Direct link
Hi engineers, how's going? We brought some new fixes to improve your operation experiences.

[version 0.8.20.8092]

Features:
  • Added the real-time calculation logic of the Conveyor Belt into the multi-threaded system.


Changes:
  • Optimized the length of savedata. Reduced the length of [Entity Data] by about 50%, and the length of [Conveyor Belt and Cargo] by about 10%. Please "Save" once after updating the version to enable this optimization.
  • Modified the collision detection of the Conveyor Belt in the Blueprint construction mode to solve collision problems that may occurred during the construction of the multi-layer Conveyor Belt in Blueprint.
  • Optimized the algorithm for controlling target frame rate and slightly improved the utilization of the GPU at a fixed frame rate.


Bugfix:
  • Fixed a bug that the building may leave an afterimage in Blueprint construction mode.
  • Fixed a bug that the position of the Sorter connected to the Conveyor Belt was abnormally shifted in the Blueprint construction mode.
  • Fixed a bug that the deflection angle of the Sorter in the Blueprint construction mode was not detected in advance.
  • Fixed a bug that the canceled Key-binding may still keep triggering.

Thank you for your continuing support! You can send your feedback in Discord[discord.gg] and Google Form[forms.gle]! See you next time!