Mien

Mien



17 Mar

Post
    Mien on Steam - Thread - Direct
Hi engineers!

In the months following Dyson Sphere Program: Rise of the Dark Fog's showcase at TGS 2022, we received a lot of encouragement and support from our players. This has greatly motivated our team to put more effort into developing combat-related content. Let’s have a glance at the visuals we are currently working on:






During the combat system development, some optimization of existing gameplay systems was also introduced. Such as a new distribution logistics system, more advanced Chemical Plants, Splitters... Read more

21 Jan

Post
    Mien on Steam - Thread - Direct
Dear engineers,

Today is the last day of the lunar year 2022, which also marks Dyson Sphere's 2nd anniversary. Two producers are now in the hospital, awaiting the birth of their baby - let's say, the first new member of Youthcat Studio in 2023.

Following this upcoming "inauguration" and the New Year holidays, the team will continue to work on the combat system. It was a regret that we were unable to bring you special events on this 2nd anniversary, but we hope to create a memorable experience for the 3rd anniversary of Dyson Sphere Program.

In 2022, we've gone through a lot. It's the support and encouragement from all of you engineers that has helped us get to where we are today. We still face many challenges in the combat system. However, we will not give up and will work tirelessly to make Dyson Sphere Program the best we have in mind.

The combat system is our top priority for 2023 and is the only destination on our Roadmap in 2023. We will, as ... Read more

05 Jan

Post
    Mien on Steam - Thread - Direct
Hello engineers, happy 2023!

Dyson Sphere Program is starting the new year with new graphics and visual effects. Let's check what we have for you today!"

[Version 0.9.27.15466]

Features:
  • New feature in the Conveyor Belt panel: Now you can invert the entire conveyor belt transfer direction with one click.
  • New automatic feature in Conveyor Belt construction: when building a Conveyor Belt, if the construction path crosses an existing Belt, it will automatically turn into an arch bridge shape.



  • Added planet nephogram & cloud effects for 12 types of planets.



    ...
Read more

02 Nov

Post
    Mien on Steam - Thread - Direct
Hi engineers!
A belated Happy Halloween! We've added some fun features to the Storage MK.I and some convenience to Icarus' universe for sustainability work. Let's check out!

[Version 0.9.27.15033]
Features:
  • Now, Storage MK.I can be built on top of the Splitter. In this way, the cargo in Storage MK.I can also be distributed in and out via the Splitter. However, please note that this feature can only output cargo with a stacking quantity of 1.
  • Added two new statistic options in the right information panel of the Planet View and Starmap: "Mining Planned" and "Not planned yet" of veins.
  • Added warning hints and directions for garbage blocks. Icarus will no longer have to search for a needle in a haystack or, to find a garbage block in the universe!
  • Added a new switch for the Metadata function at the top right corner of the Tech Tree. After disabling Metadata, the Buyout button in the Tech panel will...
Read more

27 Sep

Post
    Mien on Steam - Thread - Direct
Hi Engineers,

The September update is here as promised! Today we bring you the promised new features of the logistics system, and *some performance optimization. Hope you enjoy them!

*If you haven't check out the latest trailer of Combat system, see it here: Youtube

[Version 0.9.27.14546]

Features:
  • A new distribution logistics system has been added. Its function is to distribute items between Storage ↔ Icarus / Storage ↔ Storage.
  • Added new items: [Logistics Distributor] and [Logistics Bot]. Technology and recipe have bee...
Read more

15 Sep

Post
    Mien on Steam - Thread - Direct
Hi Engineers,

We are releasing a trailer for the combat system today. The Dark Fog is spreading in the universe. It will be a time to make up your mind for new production and battle.

[/previewyoutube]

However, due to the huge content and difficulties we encountered when developing the combat system, we had to postpone the launch to 2023. But we really do believe it's worth the wait, and we hope you can understand this decision.

On the bright side, the delay will not affect the update of existing content. The update for late September was set for logistics. It will bring you more convenience in obtaining desired items from complicated production lines.

Last but not least, thank you again for your support! We will continue to strive for a better Dyson Sphere Program.


Looking forward... Read more

08 Sep

Post
    Mien on Steam - Thread - Direct
Hi engineers!

September is coming. How are you doing? Today we'd like to talk about some upcoming works.

As is shown in the title - we have an update planned for late September. The core of this update is the introduction of the distribution logistics system.




↑↑*Instructions for reference, not the final in-game text:
The Logistics Distributor can be built on top of the storage. The Logistic Bot will automatically distribute goods to Icarus or other distributors on demand. Within a certain distance, it can replenish Icarus's demand for specific items in a timely manner and greatly improve efficiency.↑↑

Briefly, Logistic Distributor and Logistics Bot can achieve two functions.
  • Logist...
Read more

24 Jun

Post
    Mien on Steam - Thread - Direct
Hi engineers!

It's already halfway through 2022! How's going?
Last week we leaked some design-in-progress on Twitter, this week we decide to introduce them to you as more of a preview of the combat system. Let's get started!

The First Appearance of the Enemy Shadow In the current Dyson Sphere Program, there is not much plot expression. However, when a battle is about to happen, there is always a great deal of hidden agenda.
The backstory of the battle is already initiated at an earlier stage of our development. Some of you may have detected it from the existing plot. The first thing to tell you in the story, is the enemy's name - Dark Fog.

Backstory
After humans entered the virtual universe, the Mechanical Energy Program (MEP) was proposed to meet the growing need for energy.

Mechanical bodies with self-replicating functions w... Read more

17 Jun

Post
    Mien on Steam - Thread - Direct
Hi Engineers,
We have made some fixes and updates for the Error report and quick move related features in Sandbox Mode.
Have a great weekend!

[Version 0.9.26.13026]

Changes:
  • The logic for viewing mineral details in Starmap has been remade. Now you can see the exact mineral count information if the required tech is unlocked. For planets you have already explored, you can directly view its mineral count.
  • Adjusted the physical spacing for planting minerals in Sandbox Mode so that it can be applied in most grids that are not too narrow.
Bugfix:
  • Fixed a bug where dismantling a Logistics Station would result in a red error under certain circumstances.
  • Fixed the bug that when the resolution height and UI reference height are different, the indication circle for fast traveling in the Starmap with the right mouse button is different from the actual mouse position.
  • ...
Read more

13 Jun

Post
    Mien on Steam - Thread - Direct
Hi Engineers! Brief Announcement: We fixed some Sandbox Mode bugs! \Have fun!/

[Version 0.9.26.12913]
Bugfix:
  • Fixed a bug in Sandbox Mode that the number of cargos generated by the Traffic Monitor may overflow.
  • Fixed a bug in the Star Map of Sandbox Mode that Icarus may appeared at the center of the planet after fast moving to a planet.
  • Fixed a bug in the Star Map of Sandbox Mode that Icarus may became smaller or even disappear after fast moving to a planet.
  • Fixed a bug that some formula data may be misjudged.


Thank you for your continuing support! You can send your feedback in Discord[discord.gg] and Google Fo... Read more

02 Jun

Post
    Mien on Steam - Thread - Direct
Hello engineers!

CentreBrain planned an update for the Dyson sphere universe on June 10, 2022. Icarus will be able to work... eh, play in 2 new different ways!

First of all, Sandbox Mode! Throw away the productivity limitations, make a scene for whatever you want in the entire universe!

Sandbox mode features:
  • Unlock technology directly
  • Set the Traffic Monitor and produce/consume the specified items at the corresponding speed
  • Lock specific cargos in the logistics station to a fixed amount
  • New exclusive tools, for example, mineral customization
  • Fast movement on planets and among planets
  • Instant construction
  • and more ...!



... Read more

12 May

Post
    Mien on Steam - Thread - Direct
Hello engineers!

We are back from holidays! The metadata has been enhanced this time, as well as some hint mechanisms. Getting right to the point, let's take a look at the content:

[Version 0.9.25.12201]
Features:
  • The [Metaverse] in the metadata can now realize into other five super matrix matrix.
  • New construction hint: When pre-built mining machines, the number of minerals covered and the estimated mining speed will be displayed.
  • Added anomaly detection and hints for "previous exit" savedata. If a crush occurs, this hint can help you find the most recent and relevant autosave.

Changes:
  • Reduced the size of the model and collision of the Piler. Now you can build Pilers closer to each other.

Bugfix:
  • Fixed a Splitter bug that the filter settings were not correctly reset after deleting an exit conveyor with filter settings.
    ...
Read more

29 Apr

Post
    Mien on Steam - Thread - Direct
Hello engineers!

We're coming up on the May Day International Labor Day holiday! Some fixes have been made before we turn on the holiday mode. We hope you all have a great week!

[version 0.9.25.12077]

Changes:
  • Optimized the logic for generating Dyson Sphere blueprint.
Bugfix:
  • Fixed the bug that due to the rendering order of Dyson sphere coloring grid, the atmosphere could not cover the Dyson sphere.
  • Fixed the bug that the blueprint information interface could not be filled in when the backpack items were changed.

Thank you for your continuing support! You can send your feedback in Discord[discord.gg] and ... Read more

22 Apr

Post
    Mien on Steam - Thread - Direct
Hello Engineers!

We noticed some bugs that affected the gameplay experience, so we pushed out urgent fixes.

As we continue to monitor yesterday's update, please leave comments or join the community to share your thoughts!

[Version 0.9.25.11996]

Bugfix:
  • Fixed the bug of abnormal power consumption of Advanced Mining Machine.
  • Fixed the bug that the Dyson frame coloring scheme could not be saved properly.


Thank you for your continuing support! You can send your feedback in Discord[discord.gg] and Google Form[forms.gle]! See you next time!

21 Apr

Post
    Mien on Steam - Thread - Direct
Hi engineers!

\The Patch has arrived on time!/
A special asset called [metadata] is the main content of this update. It can be used across all savedatas with different [cluster addresses] to buyout (quickly unlock) the matrix technology for the corresponding savedata.
Here we would like to explain the basic information about this special asset in a quick FAQ:.

Q: How do I get the metadata?
A: The way to get metadata is the production matrix.
For example, in a savedata with a resource multiplier of 1x, if the blue matrix capacity is 360 units per minute and the yellow matrix is 180 units per minute, you will get [360 blue matrix metadata] and [180 yellow matrix metadata].
However, the above example is the savedata set in [resource multiplier set to 1X]. Please click “New Game” in the game for details about how the conversion rate of metadata will differ under different resource multipliers.

Q: What is the purpose of metadata? How... Read more

19 Apr

Post
    Mien on Steam - Thread - Direct
Greeting Engineers!



How you doing? As mentioned in our last announcement, our team has been affected by epidemic and the pace of updates has slowed down. However, it can't fully stop us from bringing new content to you!
On the evening of April 21, we will release a new patch. The main content will be a new system: Metadata.


This system will bring new experiences to engineers who are interested in multi-playthrough in various seeds. It is similar to "New Game+". Simply put, in the savedata, the data related to the production of the Matrix will yield some special assets called "Metadata". When you start another new game, these special assets will help to unlock the matrix-related technology more efficiently.

The main content is the Metadata. But there is more! -- Dyson Shell and Dyson Cloud will be able to ... Read more

08 Apr

Post
    Mien on Steam - Thread - Direct
Hope you are all well, engineers!

The combat system is under development. We're very looking forward to the completion of the combat system, trying it ourselves and sharing it with our dear engineers.

However, our development progress had be severly delayed due to the impact of epidemic. We had planned to update some game features before the official update of the combat system, but it has to be postponed for now, as well as the completion of combat system development. We hope

Please bear in mind that we will share the development progress time to time, and our publishers, although their city is going on a lockdown due to the epidemic, are still actively pushing the progress of cooperation oppoturnities. Maybe you will be able to see DSP related content elsewhere in the game very soon... Well, let me keep it in suspense for now.

Your expectation and love have been always the driving force to our progress. Thank you for reading, and see you soon!
... Read more

09 Mar

Post
    Mien on Steam - Thread - Direct
Hi engineers,

Just as promised, we are announcinging the result of DSP Mecha Contest today!
We can see huge amounts of imagination, inspiration, and dedication among your works. Before we reveal the winners, we would like to firstly send our heartfelt thanks to all the engineers who participated in this event!

It was such a difficult mission to make five choices among all the engineer's creatures, but finally the team reached the conclusion as follows.

🥳 CONGRATS, ENGINEER 🥳

Xeoran (Discord)




Lucus (Discord 2... Read more

26 Jan

Post
    Mien on Steam - Thread - Direct
Hi engineers,

It's 5 days away to Chinese New Year holidays. Happy Chinese Tiger's Year to everyone!

[Version 0.9.24.11271]
Changes:
  • Optimized build operations for Conveyor Belts, Spray Coaters, and Traffic Monitors. Now the Conveyor Belts can automatically snapped to Spray Coaters' corresponding ports correctly.
  • Added arrows of the Proliferator to the item icons appearing in the facilities panels.
Bugfix:
  • Fixed the bug that the camera operations in the Dyson Sphere Editor and the Mecha Customization Editor were not compatible with the key mapping.
  • Fixed the bug that the proliferate points of trash cubes were calculated incorrectly.
  • Fixed the bug that the item icons in the panel of some construction facilities were not calculated by rounding down.

Thank you for your continuing support! You can send your feedback in ... Read more

22 Jan

Post
    Mien on Steam - Thread - Direct
Happy weekend, engineers!



“The Icarus' Evolution" version is out now, and our light industrial mecha Icarus finally has its own “Dressing Room” – the Mecha Customization panel, where every engineer can modify Icarus from head to toe!
Are these modifications just to turn Icarus into a "heavy industrial mecha", or a "Waifu", or something else coming... well, don't rush to peek into the mysterious future, but grasp the present!

Show the community how you "dress up" Icarus on Discord, Twitter, or Reddit, and you may receive a gift from CentreBrain!



How to participate?
Use the in-game "Mecha Customization" function to design an appearance for your Icarus (NOTICE: You ... Read more