over 2 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1366540/announcements/detail/5694225455751217729]here[/url].
over 2 years ago - Mien - Direct link
Hi engineers,

In addition to the optimization and fix of the Blueprint system, today we also bring you a brand new "Performance Test" tool. You can use it to detect how much computer performance each part of your production line consumes. The test results of this tool will further guide the next optimization work.

Besides, today we also want to make a statement about the source code of Dyson Sphere Program: We have published part of the code, which is intended to support players in making Mods, but does not mean that our code can be published or posted wherever, who want.

[Version 0.8.20.7962]


Features:
  • Added sand and dust VFX for Arid Desert.
  • Added the "Performance Test" function to the statistics panel. You can see real-time CPU consumption, GPU rendering works and savedata length analysis to optimize the production line.
  • Added the real-time path calculation logic of the Dyson Sphere Rocket into the multi-threaded system.

Changes:
  • Modified the logic of automatic wrap-line longitude calculating in the blueprint area in the Blueprint copy mode.
  • Adjusted the logic of delete buildings in Blueprint. Now the Conveyor Belts connected to this building will be automatically removed.
  • Now the entries with both production and consumption of 0 are not displayed in the production statistics panel.

Bugfix:
  • Lowlevel code fix: Fixed the bug that the Conveyor Belt's renderer VRAM was not deleted after it had been deleted.
  • Fixed the bug that the slot connection may be misaligned when using the Blueprint to restore the Sorter.

Thank you for your continuing support! You can send your feedback in Discord[discord.gg] and Google Form[forms.gle]! See you next time!






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